Constructs in the measurement model
| Item ID | Construct definitions and measurement items | Loading | t-value | α | CR | AVE |
|---|---|---|---|---|---|---|
| Actual self-congruity: Similarity between metaverse self and tde real self | 0.858 | 0.859 | 0.779 | |||
| ASLF1 | My avatar in metaverse is like me in the real world | 0.897 | 21.24 | |||
| ASLF2 | My behaviour in metaverse is consistent with how I see myself | 0.893 | 18.31 | |||
| ASLF3 | My virtual reality in metaverse is like me | 0.858 | 15.76 | |||
| Ideal self-congruity: Similarity between metaverse self and the ideal self (what the user aspires to be) | 0.911 | 0.917 | 0.848 | |||
| ISLF1 | My avatar in metaverse is a mirror image of the person I would like to be | 0.928 | 20.05 | |||
| ISLF2 | My virtual reality in metaverse is like the person I always wanted to be | 0.921 | 18.64 | |||
| ISLF3 | In metaverse, I am the person I aspire to be | 0.913 | 23.66 | |||
| Customer experience in the metaverse: Subjective responses to interactions with others in metaverse | 0.870 | 0.878 | 0.607 | |||
| CXMV1 | My interactions with others in metaverse positively engage my senses in a variety of ways | 0.845 | 17.05 | |||
| CXMV2 | My interactions with others in metaverse induce positive emotions | 0.694 | 8.95 | |||
| CXMV3 | I feel positively connected to others in metaverse | 0.811 | 15.05 | |||
| CXMV4 | My personal beliefs are confirmed during my interactions with others in metaverse | 0.772 | 15.17 | |||
| CXMV5 | I obtain positive insights during my interactions with others in metaverse | 0.813 | 15.91 | |||
| CXMV6 | During my interactions with others in metaverse, I feel I can move in a way I like | 0.727 | 15.84 | |||
| Customer well-becoming: Users’ real-life well-being across various life domains as a result of using metaverse | 0.894 | 0.903 | 0.760 | |||
| CWBec1 | The quality of my family life has improved since I started using metaverse | 0.896 | 19.59 | |||
| CWBec2 | The quality of my social life has improved since I started using metaverse | 0.891 | 18.12 | |||
| CWBec3 | The quality of my work life has improved since I started using metaverse | 0.891 | 16.44 | |||
| CWBec4 | My financial situation has improved since I started using metaverse | 0.804 | 13.32 | |||
| Metaverse usage intentions: Customers’ intentions to continue using metaverse | 0.922 | 0.926 | 0.866 | |||
| USIN1 | I would consider continuing my use of metaverse | 0.947 | 23.54 | |||
| USIN2 | I intend to use metaverse again | 0.923 | 18.27 | |||
| USIN3 | I intend to use metaverse in the future | 0.921 | 17.57 | |||
| Metaverse user similarity: Similarity between a user and a typical metaverse user | 0.948 | 0.950 | 0.906 | |||
| MUS1 | The image of the typical user of metaverse is like how I am | 0.964 | 34.07 | |||
| MUS2 | The image of the typical user of metaverse is like how others see me | 0.950 | 33.91 | |||
| MUS3 | The image of the typical user of metaverse is like how I see myself | 0.942 | 31.17 | |||
| Item | Construct definitions and measurement items | Loading | α | |||
|---|---|---|---|---|---|---|
| Actual self-congruity: Similarity between metaverse self and tde real self | 0.858 | 0.859 | 0.779 | |||
| ASLF1 | My avatar in | 0.897 | 21.24 | |||
| ASLF2 | My behaviour in | 0.893 | 18.31 | |||
| ASLF3 | My virtual reality in | 0.858 | 15.76 | |||
| Ideal self-congruity: Similarity between metaverse self and the ideal self (what the user aspires to be) | 0.911 | 0.917 | 0.848 | |||
| ISLF1 | My avatar in | 0.928 | 20.05 | |||
| ISLF2 | My virtual reality in | 0.921 | 18.64 | |||
| ISLF3 | In | 0.913 | 23.66 | |||
| Customer experience in the metaverse: Subjective responses to interactions with others in metaverse | 0.870 | 0.878 | 0.607 | |||
| CXMV1 | My interactions with others in | 0.845 | 17.05 | |||
| CXMV2 | My interactions with others in | 0.694 | 8.95 | |||
| CXMV3 | I feel positively connected to others in | 0.811 | 15.05 | |||
| CXMV4 | My personal beliefs are confirmed during my interactions with others in | 0.772 | 15.17 | |||
| CXMV5 | I obtain positive insights during my interactions with others in | 0.813 | 15.91 | |||
| CXMV6 | During my interactions with others in | 0.727 | 15.84 | |||
| Customer well-becoming: Users’ real-life well-being across various life domains as a result of using metaverse | 0.894 | 0.903 | 0.760 | |||
| CWBec1 | The quality of my family life has improved since I started using | 0.896 | 19.59 | |||
| CWBec2 | The quality of my social life has improved since I started using | 0.891 | 18.12 | |||
| CWBec3 | The quality of my work life has improved since I started using | 0.891 | 16.44 | |||
| CWBec4 | My financial situation has improved since I started using | 0.804 | 13.32 | |||
| Metaverse usage intentions: Customers’ intentions to continue using metaverse | 0.922 | 0.926 | 0.866 | |||
| USIN1 | I would consider continuing my use of | 0.947 | 23.54 | |||
| USIN2 | I intend to use | 0.923 | 18.27 | |||
| USIN3 | I intend to use | 0.921 | 17.57 | |||
| Metaverse user similarity: Similarity between a user and a typical metaverse user | 0.948 | 0.950 | 0.906 | |||
| MUS1 | The image of the typical user of | 0.964 | 34.07 | |||
| MUS2 | The image of the typical user of | 0.950 | 33.91 | |||
| MUS3 | The image of the typical user of | 0.942 | 31.17 | |||
To personalise all items, the metaverse placeholder was replaced with the name of the metaverse platform selected by the respondent. For example, “My avatar in Roblox is like me in the real world”