Table 9

Research results

EffectHypothesisHypothesis contentResult
Main effectH1aPersonalization has a significant positive impact on purchase willingness of PC game playersSupported
H1bInteractivity has a significant positive impact on purchase willingness of PC game playersSupported
H1cAuthenticity has a significant positive impact on purchase willingness of PC game playersSupported
H2aPersonalization has a significant positive impact on empathySupported
H2bInteractivity has a significant positive impact on empathySupported
H2cAuthenticity has a significant positive impact on empathySupported
H3Empathy has a significant positive impact on purchase willingness of PC game playersSupported
Mediating effectH4aEmpathy plays mediating role between Personalization and willingness to make in-game purchasesSupported
H4bEmpathy plays mediating role between interactivity and willingness to make in-game purchasesSupported
H4cEmpathy plays mediating role between authenticity and willingness to make in-game purchasesSupported
Moderating effectH5Emotional labor plays moderating role in the relationship between empathy and willingness to purchaseSupported

Source(s): Authors’ own creation

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