Overview of chosen research methods for the study, mapped to the double diamond model
| Phase | Research method | Justification |
|---|---|---|
| Phase 1: Discover | Systematic literature search (incl. grey literature) | Provides a comprehensive overview of existing knowledge, identifies gaps, and establishes a theoretical foundation for further research (Murdoch University, 2024) |
| Online questionnaire | Allows for easy distribution to a large sample size and collection of both quantitative and qualitative data, enabling efficient data gathering and analysis (Regmi et al., 2017). Convenience and snowball sampling used | |
| Expert interviews | Offers insights from education experts, providing valuable context and specialised knowledge to inform the research (Bogner et al., 2009) | |
| Quantitative analysis (Descriptive Statistics) | Enables statistical analysis of numerical data, identifying patterns and trends to support evidence-based decision-making (Creswell and Creswell, 2018). Microsoft Excel was used | |
| Phase 2: Define | Empathy mapping | Used to understand and identify recurring themes in qualitative data, providing deeper insights into user needs, emotions and behaviours (Pileggi, 2021) |
| Thematic analysis | Allows for systematic organisation and analysis of qualitative interview data, facilitating the identification of key themes and supporting evidence (Nowell et al., 2017) | |
| Ideation design process | Using the requirements identified, it enables continuous improvement through repeated cycles of design, testing, and refinement, leading to more effective and user-centred solutions (Tomitsch et al., 2021) | |
| Phase 3: Develop | Brainstorming technique | Encourages creative thinking and the generation of diverse ideas, fostering innovation and problem-solving. The specific approach adopting the “SCAMPER” acronym (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse) detailed in Tomitsch et al. (2021) was used in a similar research project looking at undergraduate student perceptions of employability (Sarkar et al., 2017) |
| Stakeholder feedback loops | Ensures ongoing input from key stakeholders, promoting alignment with user needs and organisational goals (Freeman, 1984) | |
| Phase 4: Deliver | In-person workshops | Enables collaborative learning and idea generation in an educational setting, fostering engagement and diverse perspectives (Tomitsch et al., 2021) Re-engages the primary stakeholders of the project and invites them to continue to contribute towards emergent thinking (Freeman, 1984; Tomitsch et al., 2021) |
| Phase | Research method | Justification |
|---|---|---|
| Phase 1: Discover | Systematic literature search (incl. grey literature) | Provides a comprehensive overview of existing knowledge, identifies gaps, and establishes a theoretical foundation for further research ( |
| Online questionnaire | Allows for easy distribution to a large sample size and collection of both quantitative and qualitative data, enabling efficient data gathering and analysis ( | |
| Expert interviews | Offers insights from education experts, providing valuable context and specialised knowledge to inform the research ( | |
| Quantitative analysis (Descriptive Statistics) | Enables statistical analysis of numerical data, identifying patterns and trends to support evidence-based decision-making ( | |
| Phase 2: Define | Empathy mapping | Used to understand and identify recurring themes in qualitative data, providing deeper insights into user needs, emotions and behaviours ( |
| Thematic analysis | Allows for systematic organisation and analysis of qualitative interview data, facilitating the identification of key themes and supporting evidence ( | |
| Ideation design process | Using the requirements identified, it enables continuous improvement through repeated cycles of design, testing, and refinement, leading to more effective and user-centred solutions ( | |
| Phase 3: Develop | Brainstorming technique | Encourages creative thinking and the generation of diverse ideas, fostering innovation and problem-solving. The specific approach adopting the “SCAMPER” acronym (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse) detailed in |
| Stakeholder feedback loops | Ensures ongoing input from key stakeholders, promoting alignment with user needs and organisational goals ( | |
| Phase 4: Deliver | In-person workshops | Enables collaborative learning and idea generation in an educational setting, fostering engagement and diverse perspectives ( |
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