Table 3

Descriptive statistics, factor loadings and VIF of the outer model

ItemMeanSDFactor loadingVIF
Intention to use (IU): reflective construct
IU1: Assuming my favourite brand has a BBLP, I would enrol in it5.3103.1880.9583.289
IU2: Assuming my favourite brand has a BBLP, I would use it regularly5.3063.1870.9573.289
Perceived usefulness (PU): reflective construct
PU1: A BBLP will be useful to me5.7262.9810.9323.364
PU2: This technology will give me more control over my interactions5.5552.8870.9414.109
PU3: This technology will provide more options to leverage loyalty programs5.8282.9090.933.607
Perceived ease of use (PEoU): reflective construct
PEoU1: It will be easy for me to learn how to use rewards and tokens in a BBLP5.7412.8370.9633.656
PEoU2: I will find this technology easy to use5.7402.8850.9613.656
Trust (TR): reflective construct
TR1: I trust that the BBLP system will make the right decisions5.1742.9410.9643.836
TR2: I trust the security of the BBLP5.2183.0470.9653.836
Positive emotions (PEM): formative construct
PEM1: Anticipation4.8713.1330.9383.116
PEM2: Surprise4.6073.0160.8253.211
PEM3: Joy4.8263.1330.9473.156
Negative emotions (NEM): formative construct
NEM1: Anger2.1712.6400.9961.838
NEM2: Disappointment2.3892.8270.6081.838
Social influence (SI): reflective construct
SI1: People who are important to me will think I should use my brand’s BBLP4.4183.0510.9653.821
SI2: People whose opinions I value will want me to use my brand’s BBLP4.5853.0960.9633.821

Note(s): (1) The responses are responded from 0 = strongly disagree to 10 = strongly agree. (2) SD = Standard deviation; VIF = Variance inflation factor (3) IU = Intention to use, PU = Perceived usefulness; PEoU = Perceived ease of use; TR = Trust; PEM = Positive emotions; NEM = Negative emotions; SI=Social influence

Source(s): Authors’ own work

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