Table 1

Experiments overview

StudyMethod and designVariablesForms of interactionsScenario
Study 1aExperimental vignette method
2 (AI vs. human) x 2 (successful vs. unsuccessful performance)
DV: Locus of causality (3-item scale)
Controls: age, gender, managerial experience, number of subordinates
Participant witnessed successful (vs. unsuccessful) interaction between: AI agent and human manager; vs. human agent and human managerMarketing managers viewed an email exchange between two companies and imagined themselves as a food company manager making a marketing decision about a trade show. After observing the success or failure of the interaction, they reflected on the reasons and provided locus of causality ratings
Study 1bReal interactive experiment using ChatGPT-based AI
Successful vs. unsuccessful conditions were provided by median split technique
DV: Locus of causality (1-item semantic differential scale)
Grouping variable: Satisfaction with business interaction (4-items scale)
Controls: age, gender, managerial experience, number of subordinates
Participants engaged in a real interaction with the AI agentMarketing managers, recruited on Prolific, were directed to a specially designed website where they could engage in an open conversation with an AI agent (that had access to data on different ads effectiveness). Their task was to use the AI’s assistance to determine which advertisement they should choose. They then made this choice and rated their satisfaction with the interaction, followed by an assessment of whether the reasons for their satisfaction or dissatisfaction were due to internal vs. external factors (locus of causality)
Study 2Experimental vignette method: AI vs. human AgentDV: Satisfaction with business interaction (4-items scale)
Mediator: Locus of causality (3-item scale)
Participant witnessed successful interaction between: AI agent and human manager; vs. human agent and human managerThe same as in Study 1a

Source(s): Table by authors

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