List of game elements
| Game element | Description |
|---|---|
| Avatar | It is a graphic and virtual representation of a player within the game |
| Badge | It is a virtual icon that is awarded to a participant for achieving an objective or completing a task |
| Board | It is a visual representation of a game area on which players place pieces or counters |
| Card | It is a visual representation of a specific action, skill or object |
| Challenges | They are complex situations or tasks that require players to use their skills to overcome them |
| Chat | It is a communication channel that allows players to communicate with each other |
| Choice | It is a feature that allows players to make decisions that influence the game |
| Competition | It pits players against each other to achieve an objective |
| Cooperation | It involves participants working together to achieve a common goal |
| Customization | It allows participants to modify or adapt aspects of the game according to their preferences |
| Dice | It is an object used to generate random numbers in the game. It can be used to determine the outcome of actions or events |
| Feedback | It provides information to players about their actions and performance |
| Game objective | It represents what players should achieve in the game |
| Game round | It represents a complete phase of the game. They may include actions, player turns or specific events |
| Goals | They are specific outcomes that players should achieve in the game |
| Increasing difficulty | It implies that challenges or activities become increasingly complex as the user progresses through the game |
| Leaderboard | It displays players’ scores |
| Level | It represents different stages of progression within the game |
| Narrative | It is a story that provides a deeper meaning to the game |
| Notifications | They are alerts sent to participants to inform them about updates, events or new challenges in the game |
| Points | They are a virtual currency awarded to players for actions performed or achievements. They can be accumulated and used as a progress indicator or to unlock rewards |
| Retries | They represent the attempts a player must overcome a challenge or achieve a goal |
| Reward | They are advantages and benefits given to users for achieving goals |
| Role player | A role-player takes on a character within the game. This may involve defining unique characteristics, skills and behaviors for the character |
| Rules | They set the parameters and restrictions that players must follow during the game |
| Social interaction | It represents communications and interactions between players |
| Social network | It can enable players to connect, communicate and interact with each other in the game |
| Status bar/progress | It displays the player’s level of progress in achieving goals or overcoming challenges |
| Team | The team concept involves the organization of players into groups or teams that work together to achieve common goals |
| Theme | It is the main subject or motif that characterizes the visual appearance, setting and atmosphere of the game |
| Timer | It is a time counter that sets time limits for completing a task or challenge in the game |
| Virtual world | It is a digitally simulated environment in which players can interact and participate in various activities |
| Game element | Description |
|---|---|
| Avatar | It is a graphic and virtual representation of a player within the game |
| Badge | It is a virtual icon that is awarded to a participant for achieving an objective or completing a task |
| Board | It is a visual representation of a game area on which players place pieces or counters |
| Card | It is a visual representation of a specific action, skill or object |
| Challenges | They are complex situations or tasks that require players to use their skills to overcome them |
| Chat | It is a communication channel that allows players to communicate with each other |
| Choice | It is a feature that allows players to make decisions that influence the game |
| Competition | It pits players against each other to achieve an objective |
| Cooperation | It involves participants working together to achieve a common goal |
| Customization | It allows participants to modify or adapt aspects of the game according to their preferences |
| Dice | It is an object used to generate random numbers in the game. It can be used to determine the outcome of actions or events |
| Feedback | It provides information to players about their actions and performance |
| Game objective | It represents what players should achieve in the game |
| Game round | It represents a complete phase of the game. They may include actions, player turns or specific events |
| Goals | They are specific outcomes that players should achieve in the game |
| Increasing difficulty | It implies that challenges or activities become increasingly complex as the user progresses through the game |
| Leaderboard | It displays players’ scores |
| Level | It represents different stages of progression within the game |
| Narrative | It is a story that provides a deeper meaning to the game |
| Notifications | They are alerts sent to participants to inform them about updates, events or new challenges in the game |
| Points | They are a virtual currency awarded to players for actions performed or achievements. They can be accumulated and used as a progress indicator or to unlock rewards |
| Retries | They represent the attempts a player must overcome a challenge or achieve a goal |
| Reward | They are advantages and benefits given to users for achieving goals |
| Role player | A role-player takes on a character within the game. This may involve defining unique characteristics, skills and behaviors for the character |
| Rules | They set the parameters and restrictions that players must follow during the game |
| Social interaction | It represents communications and interactions between players |
| Social network | It can enable players to connect, communicate and interact with each other in the game |
| Status bar/progress | It displays the player’s level of progress in achieving goals or overcoming challenges |
| Team | The team concept involves the organization of players into groups or teams that work together to achieve common goals |
| Theme | It is the main subject or motif that characterizes the visual appearance, setting and atmosphere of the game |
| Timer | It is a time counter that sets time limits for completing a task or challenge in the game |
| Virtual world | It is a digitally simulated environment in which players can interact and participate in various activities |
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