Table 13

Terminal nodes and predicted impact − most influencing nodes in bold

NodeSizeType of gameBusiness functionGame platformGame elements
Market impact
657Gamified environments; serious game; advergameMarketing
1129Gamified environments; serious game; advergameHR; ICT; distribution; procurement; R&D; G&AMobile appBadge; team; choice; challenge; feedback; status bar/progress; cooperation; chat
1586Gamified environments; serious game; advergameOperationsWebsite; mobile app; live streamingCompetition; challenge; game; status bar/progress; leaderboard; level; theme; customization; chat; game objective
16164Gamified environments; serious game; advergameOperationsWebsite; mobile app; live streamingBadge; team; goals; choice; role player; virtual world; feedback; timer; retries; reward; narrative; social network; point; avatar; cooperation; rules; notifications; social interaction
Organizational impact
178Simulation game
941Gamified environments; serious game; advergameOperationsVideo game; software
1261Gamified environments; serious game; advergameHR; ICT; distribution; procurement; R&D; G&aMobile appCompetition; goals; virtual world; game; retries; leaderboard; level; reward; customization; social network; point; increasing difficulty; avatar; rules; notifications
13123Gamified environments; serious game; advergameHR; ICT; distribution; procurement; R&D; G&aWebsite; video game; computer game; software; board gameBadge; goals; choice; status bar/progress; leaderboard; reward; point; rules
14112Gamified environments; serious game; advergameHR; ICT; distribution; procurement; R&D; G&AWebsite; video game; computer game; software; board gameTeam; competition; challenge; role player; virtual world; feedback; game; timer; retries; level; theme; customization; narrative; social network; avatar; cooperation; game objective; game round; notifications; board; dice; social interaction; card
Source(s): Authors’ elaboration

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