Table 1.

Rewards classifications reviewed and reported in gamification literature

ReferenceClassification basisMethod
Hallford et al. (2001) Video game rewardsFour types of game rewards focused on role-playing video games: rewards of glory, sustenance, facility and access
Salen and Zimmerman (2004) Video game rewardsExpanded utilization of rewards beyond role playing games building on Hallford et al. (2001) 
Rigby (2009) Video game rewardsFour-way classification of Hallford et al.’s (2001) taxonomy based on reward contingency
Wang and Sun (2011) Video game rewardsVideo game rewards classified by instance: scoring, item granting and achievement systems, experience points, resources, feedback, plot animations and unlocks
Phillips et al. (2013) Video game rewardsAdded positive and sensory feedback to the original Hallford et al. (2001) taxonomy to enhance its use, appeal and applicability
Robinson and Bellotti (2013) Gamification elementsBroad framing of gamification elements based on incentives
Rapp (2017) Gamification rewardsClassification of rewards used in gamification based on reward systems used in the game world of warcraft
Schöbel et al. (2020) Gamification elementsClassification of game elements that also feature as rewards using game design and game logic parameters
The current researchGamification rewardsThe proposed tangible, verbal, symbolic scheme (TVSS) is a novel taxonomy for gamification rewards
Source(s): Authors’ own work

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