Complete feature set
| Category | Feature | Data Type | Description |
|---|---|---|---|
| Demographics | Age | Numerical | The age of a player in a given season |
| Nation group | Categorical | All countries are regrouped into 11 labels (France, Italy, England, Germany, Brazil, Argentina, Belgium, Spain, Netherland, Portugal, other countries) | |
| Market | Team rating | Numerical | The average overall rating of all players in each club |
| League | Categorical | The league a club belongs to | |
| Contract remaining | Numerical | The number of remaining year(s) in each player’s contract | |
| Popularity | International reputation | Numerical | The higher the rating the more famous the player is |
| Seniority | Games | Numerical | The number of games a player appears |
| Minutes | Numerical | The number of minutes a player appears | |
| Physiological Attribute | Acceleration | Numerical | The higher the rating, the shorter the time needed to reach the maximum sprint speed |
| Spring speed | Numerical | The higher the rating, the faster the player runs while in full speed | |
| Agility | Numerical | The higher the rating, the more agile the player is while moving or turning | |
| Reactions | Numerical | The higher the rating, the more quickly the player is responding to a situation around him | |
| Balance | Numerical | The higher the rating, the more easily the player is able to maintain balance when facing physical challenges | |
| Stamina | Numerical | High stamina rating means longer time the player can spend sprinting during a game as well as shorter recovery time | |
| Jumping | Numerical | The higher the rating, the higher the player can jump to win aerial balls | |
| Strength | Numerical | The higher the rating the more physically strong the player is | |
| Injury risk | Categorical | The chance of a player being injured (e.g. low, medium, high) | |
| Psychological Attribute | Aggression | Numerical | The higher the rating, the more successful tackles and more fouls a player is to commit |
| Composure | Numerical | The higher the rating, the better the players perform under pressure | |
| Vision | Numerical | The higher the rating, the greater the player’s awareness of the position of teammates and opponents is | |
| Positioning | Numerical | The higher the rating, the more likely a player is to occupy advantageous positions for receiving the ball and attacking the opponent’s goal | |
| Soccer Performance Metrics and Technical Skills | Position category | Categorical | The general position category of a player |
| Goals | Numerical | The number of goals a player scores | |
| xg | Numerical | The number of goals a player would have scored given the opportunities (i.e. expected goals) | |
| Assists | Numerical | The number of assists a player makes | |
| xa | Numerical | The number of assists a player would have made given the opportunities (i.e. expected assists) | |
| Red cards | Numerical | The number of red cards a player receives | |
| Yellow cards | Numerical | The number of yellow cards a player receives | |
| Tackles won | Numerical | The number of tackles a player wins | |
| Pressure regain | Numerical | The number of possessions a player regains after applying pressure | |
| Blocks | Numerical | The number of incoming shots a player stops | |
| Interceptions | Numerical | The number of the opposing team’s passes a player catches | |
| Clearance | Numerical | The number of kicks by a player to get the ball away from the danger area | |
| Fouls | Numerical | The number of fouls a player commits | |
| Fouled | Numerical | The number of fouls a player causes the opposing team to commit | |
| Long shots | Numerical | The higher the rating, the more accurate shots from outside the box are | |
| Shot power | Numerical | The higher the rating, the harder the player hit the ball while still keeping a shot accurate | |
| Penalties | Numerical | High penalties rating means the player is good at taking penalties | |
| Heading accuracy | Numerical | The higher the rating, the more accurate a headed pass or header at goal is going to be | |
| Volleys | Numerical | High volley rating means accurate shots taken while the ball is in air | |
| Free kick accuracy | Numerical | The higher the rating the better the accuracy of a direct free kick on goal | |
| Short passing | Numerical | The higher the rating, the faster and more accurate the short or ground pass will be | |
| Long passing | Numerical | The higher the rating, the faster and more accurate the long pass in the air will be | |
| Dribbling | Numerical | A high dribbling rating means the player will be able to keep better possession of the ball whilst dribbling | |
| Curve | Numerical | The higher the rating the more curl the player is capable of putting on the ball when passing and shooting | |
| Crossing | Numerical | High crossing rating means high probability of a medium or long-range pass from a wide area of the field towards the center of the opponent’s box finding the teammate and circumventing the opponents | |
| Ball control | Numerical | The higher the rating, the less likely the ball is to bounce away from the player after receiving it | |
| Standing tackle | Numerical | The higher the rating, the more likely the player is to perform a standing tackle without committing a foul | |
| Sliding tackle | Numerical | The higher the rating, the more likely the player is to perform a sliding tackle without committing a foul | |
| Marking | Numerical | The higher the rating, the more easily the player can track and defend an opposing player | |
| Weak foot | Numerical | Weak foot is defined as the player’s foot other than the preferred foot. High weak foot rating means higher shot power and better ball control for the weak foot of that player | |
| gk_kicking | Numerical | Goalkeeper’s ability to distribute long and accurate goal kicks, from out of the hands or on the ground | |
| gk_positioning | Numerical | Goalkeeper’s ability to position himself correctly when saving shots or reacting to crosses | |
| gk_reflexes | Numerical | Goalkeeper’s agility when making a save | |
| gk_diving | Numerical | Goalkeeper’s ability to make a save whilst diving through the air | |
| gk_handling | Numerical | Goalkeeper’s ability to catch the ball and hold onto it |
| Category | Feature | Data Type | Description |
|---|---|---|---|
| Demographics | Age | Numerical | The age of a player in a given season |
| Nation group | Categorical | All countries are regrouped into 11 labels (France, Italy, England, Germany, Brazil, Argentina, Belgium, Spain, Netherland, Portugal, other countries) | |
| Market | Team rating | Numerical | The average overall rating of all players in each club |
| League | Categorical | The league a club belongs to | |
| Contract remaining | Numerical | The number of remaining year(s) in each player’s contract | |
| Popularity | International reputation | Numerical | The higher the rating the more famous the player is |
| Seniority | Games | Numerical | The number of games a player appears |
| Minutes | Numerical | The number of minutes a player appears | |
| Physiological Attribute | Acceleration | Numerical | The higher the rating, the shorter the time needed to reach the maximum sprint speed |
| Spring speed | Numerical | The higher the rating, the faster the player runs while in full speed | |
| Agility | Numerical | The higher the rating, the more agile the player is while moving or turning | |
| Reactions | Numerical | The higher the rating, the more quickly the player is responding to a situation around him | |
| Balance | Numerical | The higher the rating, the more easily the player is able to maintain balance when facing physical challenges | |
| Stamina | Numerical | High stamina rating means longer time the player can spend sprinting during a game as well as shorter recovery time | |
| Jumping | Numerical | The higher the rating, the higher the player can jump to win aerial balls | |
| Strength | Numerical | The higher the rating the more physically strong the player is | |
| Injury risk | Categorical | The chance of a player being injured (e.g. low, medium, high) | |
| Psychological Attribute | Aggression | Numerical | The higher the rating, the more successful tackles and more fouls a player is to commit |
| Composure | Numerical | The higher the rating, the better the players perform under pressure | |
| Vision | Numerical | The higher the rating, the greater the player’s awareness of the position of teammates and opponents is | |
| Positioning | Numerical | The higher the rating, the more likely a player is to occupy advantageous positions for receiving the ball and attacking the opponent’s goal | |
| Soccer Performance Metrics and Technical Skills | Position category | Categorical | The general position category of a player |
| Goals | Numerical | The number of goals a player scores | |
| xg | Numerical | The number of goals a player would have scored given the opportunities (i.e. expected goals) | |
| Assists | Numerical | The number of assists a player makes | |
| xa | Numerical | The number of assists a player would have made given the opportunities (i.e. expected assists) | |
| Red cards | Numerical | The number of red cards a player receives | |
| Yellow cards | Numerical | The number of yellow cards a player receives | |
| Tackles won | Numerical | The number of tackles a player wins | |
| Pressure regain | Numerical | The number of possessions a player regains after applying pressure | |
| Blocks | Numerical | The number of incoming shots a player stops | |
| Interceptions | Numerical | The number of the opposing team’s passes a player catches | |
| Clearance | Numerical | The number of kicks by a player to get the ball away from the danger area | |
| Fouls | Numerical | The number of fouls a player commits | |
| Fouled | Numerical | The number of fouls a player causes the opposing team to commit | |
| Long shots | Numerical | The higher the rating, the more accurate shots from outside the box are | |
| Shot power | Numerical | The higher the rating, the harder the player hit the ball while still keeping a shot accurate | |
| Penalties | Numerical | High penalties rating means the player is good at taking penalties | |
| Heading accuracy | Numerical | The higher the rating, the more accurate a headed pass or header at goal is going to be | |
| Volleys | Numerical | High volley rating means accurate shots taken while the ball is in air | |
| Free kick accuracy | Numerical | The higher the rating the better the accuracy of a direct free kick on goal | |
| Short passing | Numerical | The higher the rating, the faster and more accurate the short or ground pass will be | |
| Long passing | Numerical | The higher the rating, the faster and more accurate the long pass in the air will be | |
| Dribbling | Numerical | A high dribbling rating means the player will be able to keep better possession of the ball whilst dribbling | |
| Curve | Numerical | The higher the rating the more curl the player is capable of putting on the ball when passing and shooting | |
| Crossing | Numerical | High crossing rating means high probability of a medium or long-range pass from a wide area of the field towards the center of the opponent’s box finding the teammate and circumventing the opponents | |
| Ball control | Numerical | The higher the rating, the less likely the ball is to bounce away from the player after receiving it | |
| Standing tackle | Numerical | The higher the rating, the more likely the player is to perform a standing tackle without committing a foul | |
| Sliding tackle | Numerical | The higher the rating, the more likely the player is to perform a sliding tackle without committing a foul | |
| Marking | Numerical | The higher the rating, the more easily the player can track and defend an opposing player | |
| Weak foot | Numerical | Weak foot is defined as the player’s foot other than the preferred foot. High weak foot rating means higher shot power and better ball control for the weak foot of that player | |
| gk_kicking | Numerical | Goalkeeper’s ability to distribute long and accurate goal kicks, from out of the hands or on the ground | |
| gk_positioning | Numerical | Goalkeeper’s ability to position himself correctly when saving shots or reacting to crosses | |
| gk_reflexes | Numerical | Goalkeeper’s agility when making a save | |
| gk_diving | Numerical | Goalkeeper’s ability to make a save whilst diving through the air | |
| gk_handling | Numerical | Goalkeeper’s ability to catch the ball and hold onto it |
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