Categorization of data to be extracted from studies included in the SLR
| Concepts | Category | Result to be reported | Description |
|---|---|---|---|
| Humanitarian logistics concepts | Disaster phase | Mitigation | Game targets vulnerabilities, risks and resilience |
| Preparation | Game builds disaster management and recovery skills | ||
| Response | Game addresses ongoing disasters (monitoring, evacuation, emergency needs, etc.) | ||
| Reconstruction | Game focuses on restoring normalcy post-disaster | ||
| Disaster | Hydrometeorological | Blizzard, flood, cyclone, tsunami, etc. | |
| Extraterrestrial | Meteorite impact, solar storm, UV radiation, etc. | ||
| Geological risk | Earthquake, landslide, lava flows, etc. | ||
| Environmental | Air pollution, deforestation, wildfires, etc. | ||
| Chemist | Toxic substances, oil spills, pesticides, etc. | ||
| Biological | COVID-19, malaria, zika, rabies, etc. | ||
| Technological | Air crash, cyberattacks, infrastructure failure, etc. | ||
| Social | Armed conflict, terrorism, economic crisis, etc. | ||
| Concepts about games | Application | Entertainment | Game for distraction |
| Community building | Game for social interaction | ||
| Education | Game teaches real-world events | ||
| Training | Game enhances physical/mental skills | ||
| Marketing and advertising | Game promotes products | ||
| Platform | Digital | Computer, console, smartphone, tablet | |
| Board games | Cards, dice, boards, pieces | ||
| Time interval | Turn-based | Players act in turns, allowing reflection | |
| Real time | Continuous play, requiring quick reflexes | ||
| Limited time | Players have a set time per turn | ||
| Gamer mode | Singleplayer | One player vs AI or NPCs | |
| Two players | Competitive or cooperative play | ||
| Multiplayer | Multiple players locally or online | ||
| Genre | Arcade | Destroy enemies while surviving | |
| Adventure | Solving puzzles, exploration | ||
| Action-adventure | Mix of action and puzzles | ||
| Casino | Gambling-inspired mechanics | ||
| Puzzle | Solving challenges without character control | ||
| RPG | Narrative-driven, heroic journeys | ||
| Simulations | Real-world system replication | ||
| Strategy | Managing resources to win | ||
| Target Audience | Professionals | Humanitarian logistics and disaster management experts | |
| Community | Vulnerable residents, students, volunteers, leaders |
| Concepts | Category | Result to be reported | Description |
|---|---|---|---|
| Humanitarian logistics concepts | Disaster phase | Mitigation | Game targets vulnerabilities, risks and resilience |
| Preparation | Game builds disaster management and recovery skills | ||
| Response | Game addresses ongoing disasters (monitoring, evacuation, emergency needs, etc.) | ||
| Reconstruction | Game focuses on restoring normalcy post-disaster | ||
| Disaster | Hydrometeorological | Blizzard, flood, cyclone, tsunami, etc. | |
| Extraterrestrial | Meteorite impact, solar storm, | ||
| Geological risk | Earthquake, landslide, lava flows, etc. | ||
| Environmental | Air pollution, deforestation, wildfires, etc. | ||
| Chemist | Toxic substances, oil spills, pesticides, etc. | ||
| Biological | COVID-19, malaria, zika, rabies, etc. | ||
| Technological | Air crash, cyberattacks, infrastructure failure, etc. | ||
| Social | Armed conflict, terrorism, economic crisis, etc. | ||
| Concepts about games | Application | Entertainment | Game for distraction |
| Community building | Game for social interaction | ||
| Education | Game teaches real-world events | ||
| Training | Game enhances physical/mental skills | ||
| Marketing and advertising | Game promotes products | ||
| Platform | Digital | Computer, console, smartphone, tablet | |
| Board games | Cards, dice, boards, pieces | ||
| Time interval | Turn-based | Players act in turns, allowing reflection | |
| Real time | Continuous play, requiring quick reflexes | ||
| Limited time | Players have a set time per turn | ||
| Gamer mode | Singleplayer | One player vs | |
| Two players | Competitive or cooperative play | ||
| Multiplayer | Multiple players locally or online | ||
| Genre | Arcade | Destroy enemies while surviving | |
| Adventure | Solving puzzles, exploration | ||
| Action-adventure | Mix of action and puzzles | ||
| Casino | Gambling-inspired mechanics | ||
| Puzzle | Solving challenges without character control | ||
| Narrative-driven, heroic journeys | |||
| Simulations | Real-world system replication | ||
| Strategy | Managing resources to win | ||
| Target Audience | Professionals | Humanitarian logistics and disaster management experts | |
| Community | Vulnerable residents, students, volunteers, leaders |
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