Table 1

Categorization of data to be extracted from studies included in the SLR

ConceptsCategoryResult to be reportedDescription
Humanitarian logistics conceptsDisaster phaseMitigationGame targets vulnerabilities, risks and resilience
PreparationGame builds disaster management and recovery skills
ResponseGame addresses ongoing disasters (monitoring, evacuation, emergency needs, etc.)
ReconstructionGame focuses on restoring normalcy post-disaster
DisasterHydrometeorologicalBlizzard, flood, cyclone, tsunami, etc.
ExtraterrestrialMeteorite impact, solar storm, UV radiation, etc.
Geological riskEarthquake, landslide, lava flows, etc.
EnvironmentalAir pollution, deforestation, wildfires, etc.
ChemistToxic substances, oil spills, pesticides, etc.
BiologicalCOVID-19, malaria, zika, rabies, etc.
TechnologicalAir crash, cyberattacks, infrastructure failure, etc.
SocialArmed conflict, terrorism, economic crisis, etc.
Concepts about gamesApplicationEntertainmentGame for distraction
Community buildingGame for social interaction
EducationGame teaches real-world events
TrainingGame enhances physical/mental skills
Marketing and advertisingGame promotes products
PlatformDigitalComputer, console, smartphone, tablet
Board gamesCards, dice, boards, pieces
Time intervalTurn-basedPlayers act in turns, allowing reflection
Real timeContinuous play, requiring quick reflexes
Limited timePlayers have a set time per turn
Gamer modeSingleplayerOne player vs AI or NPCs
Two playersCompetitive or cooperative play
MultiplayerMultiple players locally or online
GenreArcadeDestroy enemies while surviving
AdventureSolving puzzles, exploration
Action-adventureMix of action and puzzles
CasinoGambling-inspired mechanics
PuzzleSolving challenges without character control
RPGNarrative-driven, heroic journeys
SimulationsReal-world system replication
StrategyManaging resources to win
Target AudienceProfessionalsHumanitarian logistics and disaster management experts
CommunityVulnerable residents, students, volunteers, leaders
Source(s): Adapted from Leiras et al. (2017); Marczewski (2015); Novak (2017); Rogers (2013); Salen and Zimmerman (2003); UNDRR, (2020); Wiemker et al. (2015) 

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