Main characteristics of the included studies
| Authors | Title | Year | Game | Game intervention |
|---|---|---|---|---|
| 1. Arrighi, Walker | Participatory Video and games for a new climate | 2014 | Ready! | Disaster preparedness ideas |
| 2. Wolf-Fordham et al. | Educating first responders to provide emergency services to individuals with disabilities | 2014 | Rescue-D | Emergency response for people with disabilities |
| 3. Özpolat et al. | Engaging donors in smart compassion: USAID CIDI’s greatest good donation calculator | 2015 | Greatest good donation calculator | Monetary vs material donations |
| 4. Radianti et al. | Fire simulation-based adaptation of SmartRescue app for serious game: design, setup and user experience | 2015 | Disaster in my backyard game | Search and rescue simulation |
| 5. Suarez | Rethinking engagement: innovations in how humanitarians explore geoinformation | 2015 | UpRiver | Flood prediction and preparedness |
| 6. Tsai et al. | Exploring the effects of a serious game-based learning package for disaster prevention education: the case of battle of flooding protection | 2015 | Water game | Flood management and mitigation |
| 7. Dethridge, Quinn | Realtime emergency communication in virtual worlds | 2016 | Second life | Emergency scenario training |
| 8. Mossoux et al. | Hazagora: will you survive the next disaster? a serious game to raise awareness about geohazards and disaster risk reduction | 2016 | Hazagora | Community resilience to geological hazards |
| 9. Rauner et al. | A policy management game for mass casualty incidents: an experimental study | 2016 | AMP-management game | Emergency medical training and resource planning |
| 10. Musacchio et al. | Education: can a bottom-up strategy help for earthquake disaster prevention? | 2016 | Treme-treme | Earthquake safety for children |
| 11. Tena-Chollet et al. | Training decision-makers: existing strategies for natural and technological crisis management and specifications of an improved simulation-based tool | 2016 | Name not mentioned | Decision-making, communication and coordination in crises |
| 12. Pardede et al. | Animating cows to follow player | 2017 | Name not mentioned | Volcanic eruption mitigation education |
| 13. Andrews et al. | High-risk high-reward investments to mitigate climate change | 2018 | Climate game | Decision-making in climate change |
| 14. Bertazzo et al. | Coordination mechanisms in humanitarian operations management: a conceptual model of a simulator and a proposal for a humanitarian logistics game | 2018 | Name not mentioned | Decision-making in disaster contexts |
| 15. Chen et al. | Research on emergency rescue of urban flood disaster based on wargame simulation | 2018 | Wargame-based simulation | Urban disaster management training |
| 16. Onencan and Van de Walle | From Paris agreement to action: enhancing climate change familiarity and situation awareness | 2018 | Nzoia WeShareIt | Climate risk awareness for policymakers |
| 17. Pillai | Emergency preparedness through game playing | 2018 | Name not mentioned | Disaster education and preparedness |
| 18. William et al. | Extendable board game to facilitate learning in supply chain management | 2018 | ThinkLog | Optimizing disaster relief logistics |
| 19. Aldunate et al. | Video game-based platform to improve decision making during response to large scale natural disasters | 2019 | Disaster management video game | Decision-making in disasters |
| 20. Caroca et al. | Epistemic video game for education in wildfire response: a pilot study | 2019 | Epistemic video game | Disaster risk management education |
| 21. Komori et al. | QR HUG: a study on the development of a game to manage a shelter using QR codes | 2019 | HUG e QR HUG | Shelter management training |
| 22. Lukosch, Comes | Gaming as a research method in humanitarian logistics | 2019 | PLAITRA | Humanitarian logistics processes |
| 23. Achatz et al. | Terror and disaster surgical care: training experienced trauma surgeons in decision making for a MASCAL situation with a tabletop simulation game | 2020 | TDSC | Hospital management of multi-casualty incidents |
| 24. Booth et al. | Simulating synergies between climate change adaptation and disaster risk reduction stakeholders to improve management of transboundary disasters in Europe | 2020 | RAMSETE I, II, III | Stakeholder interactions and collective decision-making |
| 25. Fleming et al. | The use of serious games in engaging stakeholders for disaster risk reduction, management and climate change adaption information elicitation | 2020 | RAMSETE | Climate adaptation and disaster risk reduction |
| 26. Kerlow et al. | Earth girl volcano: characterizing and conveying volcanic hazard complexity in an interactive casual game of disaster preparedness and response | 2020 | Earth girl volcano | Awareness and resilience to volcanic hazards |
| 27. Kremer et al. | Using serious gaming to explore how uncertainty affects stakeholder decision-making across the science-policy divide during disasters | 2020 | ESpresso | Crisis decision-making simulation |
| 28. Mueller et al. | MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countries | 2020 | MANTRA | Health and geological hazard education |
| 29. Sato et al. | Sustainable community development for disaster resilience and human resources development for disaster risk reduction – growth and community contribution of the Katahira children’s board for community development | 2020 | DRRTHG | Resilience and disaster mitigation awareness |
| 30. Sermet et al. | A serious gaming framework for decision support on hydrological hazards | 2020 | Multihazard tournament | Community mitigation decision-making |
| 31. Solarino Ferreira et al. | What scientific information on the seismic risk to non-structural elements do people need to know? | 2020 | Do it right: be safer! | Mitigation of nonstructural earthquake risks |
| 32. Solarino Musacchio et al. | Playing games for risk prevention: design, implementation and testing of serious games in recent European projects UPStrat-MAFA and knowRISK | 2020 | Treme-treme; do it right: be safer!; find the difference: be safer! | Earthquake preparedness education |
| 33. Tomaszewski et al. | Supporting disaster resilience spatial thinking with serious GeoGames: project lily pad | 2020 | Project lily pad | Disaster resilience and GIS skills |
| 34. Toyoda | A framework of simulation and gaming for enhancing community resilience against large-scale earthquakes: application for achievements in Japan | 2020 | Hinanjo unei; crossroad; evacuation simulation training; saske-nable | Evacuation and shelter management |
| 35. Tsai et al. | Game-based education for disaster prevention | 2020 | Battle of flooding protection | Disaster prevention and citizen action |
| 36. Catedrilla et al. | An android-based mobile educational game for disaster preparedness: an input to risk reduction management | 2021 | Rules of disaster | Disaster awareness and preparedness |
| 37. De Ruiter et al. | Breaking the silos: an online serious game for multi-risk disaster risk reduction (DRR) management | 2021 | Breaking the silos | Understanding disaster management complexities |
| 38. Le Dé et al. | Fostering children’s participation in disaster risk reduction through play: a case study of LEGO and Minecraft | 2021 | LEGO; minecraft | Disaster risk reduction for children |
| 39. Mokhtar et al. | Applying serious game elements to enhance flood safety training management | 2021 | Flood safety training game | Flood preparedness and safety |
| 40. Mullin, 41. Milburn | Logistics to the rescue: an elementary introduction to planning in disaster response decision environments | 2021 | Logistics to the rescue | Introduce search and rescue concepts and planning at various stages |
| 41. Weyrich et al. | Using serious games to evaluate the potential of social media information in early warning disaster management | 2021 | SANYCaRE | Decision-making in emergencies and social media use |
| 42. Bogdan, Cottar | A serious role-playing game as a pedagogical innovation to strengthen flood resilience | 2022 | Flood resilience challenge | Increase flood resilience |
| 43. Conte | A natural disaster framed common pool resource game yields no framing effects among mongolian pastoralists | 2022 | Common pool resource game | Resource management in disasters |
| 44. Hosseini et al. | Game-based vs case-based training for increasing knowledge and behavioral fluency of nurse students regarding crisis and disaster management; a quasi-experimental study | 2022 | Name not mentioned | Crisis management training for nursing students |
| 45. Klein et al. | Teaching humanitarian logistics with the disaster response game | 2022 | Disaster response game | Coordination and logistics in disasters |
| 46. Olivares-Rodríguez et al. | Costa resiliente: a serious game co-designed to foster resilience thinking | 2022 | Costa resiliente | Coastal community resilience |
| 47. Rismayani et al. | Fundamental design of flood management educational games using virtual reality technology | 2022 | Flood disaster management simulation | VR training in flood disaster management |
| 48. Xu and Dai | Immersive disaster training schema based on team role-playing | 2022 | VR and role-playing | Decision-making in disasters |
| 49. Chew et al. | Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention | 2023 | SMARTriage | Disaster response training for medical students |
| 50. D'Amico et al. | A nonimmersive virtual reality serious game application for flood safety training | 2023 | Name not mentioned | Flood awareness and preparedness |
| 51. Feizizadeh; Adabikhosh; Panahi | A scenario-based and game-based geographical information system (GIS) approach for earthquake disaster simulation and crisis mitigation | 2023 | GISscience | Optimize the effectiveness of rescue teams and crisis management facilities |
| 52. Purnama Sari et al. | Development of “Moroca” as a learning media for reproductive health services in disaster situations | 2023 | Moroca | Reproductive health in disasters |
| 53. Toyoda; Tanwattana | Extracting local disaster knowledge through gamification in a flood management model community in Thailand | 2023 | Local disaster knowledge game | Extracting local flood management knowledge |
| 54. Solarino S. et al. | Inundation: a gaming app for a sustainable approach to sea level rise | 2024 | Inundation | Youth engagement in sea level rise issues |
| 55. Asgary et al. | Road to resettlement: understanding post-disaster relocation and resettlement challenges and complexities through a serious game | 2024 | Road to resettlement | Understanding challenges in resettlement |
| 56. Arakawa; Sister Yamada; Sugimori | Development and evaluation of a game to foster sustainable self-help and mutual help education for disaster prevention | 2024 | Name not mentioned | Community education for disaster prevention |
| 57. Marahatta; Ghimire; Poplin, | Designing and evaluating games for landslides, earthquakes and fires: lesson learned from schools in Nepal | 2024 | Snakes and ladders Game for landslides awareness building; picture story game for fire safety; relay Game for earthquake awareness | Emergency response training |
| 58. Naeemi et al. | Pandemic resilience serious game: crafting an educational strategy board game | 2024 | PRSG | Pandemic decision-making and management |
| 59. Tzioutzios et al. | Serious gaming for Natech risk awareness: introducing EGNARIA | 2024 | EGNARIA | Community awareness of Natech accidents |
| Authors | Title | Year | Game | Game intervention |
|---|---|---|---|---|
| 1. Arrighi, Walker | Participatory Video and games for a new climate | 2014 | Ready! | Disaster preparedness ideas |
| 2. Wolf-Fordham | Educating first responders to provide emergency services to individuals with disabilities | 2014 | Rescue-D | Emergency response for people with disabilities |
| 3. Özpolat | Engaging donors in smart compassion: | 2015 | Greatest good donation calculator | Monetary vs material donations |
| 4. Radianti | Fire simulation-based adaptation of SmartRescue app for serious game: design, setup and user experience | 2015 | Disaster in my backyard game | Search and rescue simulation |
| 5. Suarez | Rethinking engagement: innovations in how humanitarians explore geoinformation | 2015 | UpRiver | Flood prediction and preparedness |
| 6. Tsai | Exploring the effects of a serious game-based learning package for disaster prevention education: the case of battle of flooding protection | 2015 | Water game | Flood management and mitigation |
| 7. Dethridge, Quinn | Realtime emergency communication in virtual worlds | 2016 | Second life | Emergency scenario training |
| 8. Mossoux | Hazagora: will you survive the next disaster? a serious game to raise awareness about geohazards and disaster risk reduction | 2016 | Hazagora | Community resilience to geological hazards |
| 9. Rauner | A policy management game for mass casualty incidents: an experimental study | 2016 | AMP-management game | Emergency medical training and resource planning |
| 10. Musacchio | Education: can a bottom-up strategy help for earthquake disaster prevention? | 2016 | Treme-treme | Earthquake safety for children |
| 11. Tena-Chollet | Training decision-makers: existing strategies for natural and technological crisis management and specifications of an improved simulation-based tool | 2016 | Name not mentioned | Decision-making, communication and coordination in crises |
| 12. Pardede | Animating cows to follow player | 2017 | Name not mentioned | Volcanic eruption mitigation education |
| 13. Andrews | High-risk high-reward investments to mitigate climate change | 2018 | Climate game | Decision-making in climate change |
| 14. Bertazzo | Coordination mechanisms in humanitarian operations management: a conceptual model of a simulator and a proposal for a humanitarian logistics game | 2018 | Name not mentioned | Decision-making in disaster contexts |
| 15. Chen | Research on emergency rescue of urban flood disaster based on wargame simulation | 2018 | Wargame-based simulation | Urban disaster management training |
| 16. Onencan and Van de Walle | From Paris agreement to action: enhancing climate change familiarity and situation awareness | 2018 | Nzoia WeShareIt | Climate risk awareness for policymakers |
| 17. Pillai | Emergency preparedness through game playing | 2018 | Name not mentioned | Disaster education and preparedness |
| 18. William | Extendable board game to facilitate learning in supply chain management | 2018 | ThinkLog | Optimizing disaster relief logistics |
| 19. Aldunate | Video game-based platform to improve decision making during response to large scale natural disasters | 2019 | Disaster management video game | Decision-making in disasters |
| 20. Caroca | Epistemic video game for education in wildfire response: a pilot study | 2019 | Epistemic video game | Disaster risk management education |
| 21. Komori | 2019 | Shelter management training | ||
| 22. Lukosch, Comes | Gaming as a research method in humanitarian logistics | 2019 | PLAITRA | Humanitarian logistics processes |
| 23. Achatz | Terror and disaster surgical care: training experienced trauma surgeons in decision making for a | 2020 | Hospital management of multi-casualty incidents | |
| 24. Booth | Simulating synergies between climate change adaptation and disaster risk reduction stakeholders to improve management of transboundary disasters in Europe | 2020 | RAMSETE I, II, | Stakeholder interactions and collective decision-making |
| 25. Fleming | The use of serious games in engaging stakeholders for disaster risk reduction, management and climate change adaption information elicitation | 2020 | RAMSETE | Climate adaptation and disaster risk reduction |
| 26. Kerlow | Earth girl volcano: characterizing and conveying volcanic hazard complexity in an interactive casual game of disaster preparedness and response | 2020 | Earth girl volcano | Awareness and resilience to volcanic hazards |
| 27. Kremer | Using serious gaming to explore how uncertainty affects stakeholder decision-making across the science-policy divide during disasters | 2020 | ESpresso | Crisis decision-making simulation |
| 28. Mueller | MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countries | 2020 | Health and geological hazard education | |
| 29. Sato | Sustainable community development for disaster resilience and human resources development for disaster risk reduction – growth and community contribution of the Katahira children’s board for community development | 2020 | Resilience and disaster mitigation awareness | |
| 30. Sermet | A serious gaming framework for decision support on hydrological hazards | 2020 | Multihazard tournament | Community mitigation decision-making |
| 31. Solarino Ferreira | What scientific information on the seismic risk to non-structural elements do people need to know? | 2020 | Do it right: be safer! | Mitigation of nonstructural earthquake risks |
| 32. Solarino Musacchio | Playing games for risk prevention: design, implementation and testing of serious games in recent European projects UPStrat-MAFA and knowRISK | 2020 | Treme-treme; do it right: be safer!; find the difference: be safer! | Earthquake preparedness education |
| 33. Tomaszewski | Supporting disaster resilience spatial thinking with serious GeoGames: project lily pad | 2020 | Project lily pad | Disaster resilience and |
| 34. Toyoda | A framework of simulation and gaming for enhancing community resilience against large-scale earthquakes: application for achievements in Japan | 2020 | Hinanjo unei; crossroad; evacuation simulation training; saske-nable | Evacuation and shelter management |
| 35. Tsai | Game-based education for disaster prevention | 2020 | Battle of flooding protection | Disaster prevention and citizen action |
| 36. Catedrilla | An android-based mobile educational game for disaster preparedness: an input to risk reduction management | 2021 | Rules of disaster | Disaster awareness and preparedness |
| 37. De Ruiter | Breaking the silos: an online serious game for multi-risk disaster risk reduction ( | 2021 | Breaking the silos | Understanding disaster management complexities |
| 38. Le Dé | Fostering children’s participation in disaster risk reduction through play: a case study of | 2021 | LEGO; minecraft | Disaster risk reduction for children |
| 39. Mokhtar | Applying serious game elements to enhance flood safety training management | 2021 | Flood safety training game | Flood preparedness and safety |
| 40. Mullin, 41. Milburn | Logistics to the rescue: an elementary introduction to planning in disaster response decision environments | 2021 | Logistics to the rescue | Introduce search and rescue concepts and planning at various stages |
| 41. Weyrich | Using serious games to evaluate the potential of social media information in early warning disaster management | 2021 | SANYCaRE | Decision-making in emergencies and social media use |
| 42. Bogdan, Cottar | A serious role-playing game as a pedagogical innovation to strengthen flood resilience | 2022 | Flood resilience challenge | Increase flood resilience |
| 43. Conte | A natural disaster framed common pool resource game yields no framing effects among mongolian pastoralists | 2022 | Common pool resource game | Resource management in disasters |
| 44. Hosseini | Game-based vs case-based training for increasing knowledge and behavioral fluency of nurse students regarding crisis and disaster management; a quasi-experimental study | 2022 | Name not mentioned | Crisis management training for nursing students |
| 45. Klein | Teaching humanitarian logistics with the disaster response game | 2022 | Disaster response game | Coordination and logistics in disasters |
| 46. Olivares-Rodríguez | Costa resiliente: a serious game co-designed to foster resilience thinking | 2022 | Costa resiliente | Coastal community resilience |
| 47. Rismayani | Fundamental design of flood management educational games using virtual reality technology | 2022 | Flood disaster management simulation | |
| 48. Xu and Dai | Immersive disaster training schema based on team role-playing | 2022 | Decision-making in disasters | |
| 49. Chew | Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention | 2023 | SMARTriage | Disaster response training for medical students |
| 50. D'Amico | A nonimmersive virtual reality serious game application for flood safety training | 2023 | Name not mentioned | Flood awareness and preparedness |
| 51. Feizizadeh; Adabikhosh; Panahi | A scenario-based and game-based geographical information system ( | 2023 | GISscience | Optimize the effectiveness of rescue teams and crisis management facilities |
| 52. Purnama Sari | Development of “Moroca” as a learning media for reproductive health services in disaster situations | 2023 | Moroca | Reproductive health in disasters |
| 53. Toyoda; Tanwattana | Extracting local disaster knowledge through gamification in a flood management model community in Thailand | 2023 | Local disaster knowledge game | Extracting local flood management knowledge |
| 54. Solarino S. | Inundation: a gaming app for a sustainable approach to sea level rise | 2024 | Inundation | Youth engagement in sea level rise issues |
| 55. Asgary | Road to resettlement: understanding post-disaster relocation and resettlement challenges and complexities through a serious game | 2024 | Road to resettlement | Understanding challenges in resettlement |
| 56. Arakawa; Sister Yamada; Sugimori | Development and evaluation of a game to foster sustainable self-help and mutual help education for disaster prevention | 2024 | Name not mentioned | Community education for disaster prevention |
| 57. Marahatta; Ghimire; Poplin, | Designing and evaluating games for landslides, earthquakes and fires: lesson learned from schools in Nepal | 2024 | Snakes and ladders Game for landslides awareness building; picture story game for fire safety; relay Game for earthquake awareness | Emergency response training |
| 58. Naeemi | Pandemic resilience serious game: crafting an educational strategy board game | 2024 | Pandemic decision-making and management | |
| 59. Tzioutzios | Serious gaming for Natech risk awareness: introducing EGNARIA | 2024 | EGNARIA | Community awareness of Natech accidents |
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