Table 1

Design Cycle Comparison

Doesign-ThinkingInstructor ApplicationLearner Application
Problem identification1. Empathize1. “Empathizing” with user1. Select topic
 2. Define2. “Defining” the work2. Determine audience
Solution brainstorming3. Ideate3. “Ideating” solutions3. Outline content
 4. Prototype4. “Prototyping” the assignment4. Determine layout
 5. Test5. “Testing” application5. Put elements together

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