Table 7
eSUCCESS Tenets Updated with Descriptions
Tenet #Tenet NameDescription
1eXecutive Sponsorship
  • Time

  • Money

  • Resources

  • Communications

  • Vision

  • Mission

  • Values

  • Change management strategy

2Support from the organization
  • Line of business executive

  • Learning executive

  • IT executive

  • Direct manager involvement

  • Project manager for elearning initiatives

  • Strong technology infrastructure

  • Help Desk

  • “Built into the Organization”

    Needs assessment

    Continuous improvement-course updates

    Learning transfer

  • Communities of practice

  • Social networks

3Understand and motivate the learner
  • Benefit communicated

  • Included in performance plan

    Included in development plan

    Motivation training

    Remediation

  • Granted additional resources

  • Continuing education requirement

  • “Peer pressure”

  • “Mandated” by the regulators

  • Prerequisite to live training event

  • Threat of job loss

  • Certification and accreditations

  • Badges

4Culture fosters learning
  • Systems for continuous learning and sharing

  • Promote Dialogue and Inquiry

  • Collective Mission

  • Leader

    Leadership training

  • Collaboration and team learning

  • Leaders/managers attend training with rank and file

  • Connecting to the environment

  • Futuring and visioning

  • Change management strategies

5Content is relevant to the learner and organization
  • Job and task specific

  • CEUs, PDU, CPEs

  • Certifications

  • Branded to the culture and environment

  • Recognized SMEs/experts facilitating/teaching

  • “Hot topics” in the industry

6Evaluate and assess
  • Kirkpatrick Level 1

  • Kirkpatrick Level 2

  • Kirkpatrick Level 3

  • Kirkpatrick Level 4

  • Phillips Level 5-ROI

  • Return on training—ROT

  • Continuous program evaluation

  • Continuous needs assessment

7Structure of program is engaging, interactive, and blended
  • On-the-job training

  • Coaching and mentoring

  • Web-based technology

  • Traditional classroom

  • Mobile technologies

8Simulate the work environment and work tasks
  • Goal-based scenarios

  • Problem-based learning

  • Case studies

  • Caselettes

  • Guided practice with feedback

  • Ted Talks

  • YouTube videos

  • Gaming

  • Virtual worlds

or Create an Account

Close Modal
Close Modal