| Year | Technological Tools Used (with frequency) |
|---|---|
| 2010 | WEB Supported learning (n=1) |
| 2011 | WEB Supported learning (n=1) |
| 2012 | Animasyon (n=1), TPACK (n=1) |
| 2013 | Animation(n=1), Mobile technology(n=1), Internet-based teaching(n=1), Social media supported learning(n=1), Mobile technology(n=1) |
| 2014 | Online Teaching Activities(n=1), TPACK(n=2), Computer-assisted materials(n=2), Digital game design apps(n=1), Web Supported Science Material(n=1), Mobile technology(n=1) |
| 2015 | Animation(n=1) TPACK(n=2) Virtual lab(n=1) Web Supported Science Material(n=1) Web 2 tools(n=1) Instructional Technologies(n=1) |
| 2016 | STEM(n=2) TPACK(n=1) Computer-assisted materials(n=1) Video-Assisted Illustrated Activities(n=1) Interactive video teaching method(n=1) MEOITP(n=1) Digital game design apps(n=1) Video-Assisted Illustrated Activities(n=1) |
| 2017 | STEM(n=2) TPACK(n=1) Computer-assisted materials(n=2) Digital game design apps(n=1) |
| 2018 | AR(n=1) STEM(n=6) Digital story(n=1) Digital game design apps(n=1) Video-Assisted Illustrated Activities(n=1) Multimedia(n=1) Social Network Supported Learning(n=1) Technology Supported Learning(n=1) Web Supported Science Material(n=1) |
| 2019 | AR(n=1) STEM(n=7) Online Teaching Activities(n=1) TPACK(n=2) Computer-assisted materials(n=2) Technological design activities(n=1) |
| 2020 | STEM(n=9) Online Teaching Activities(n=1) Robotic Coding(n=3) 3D Computer Models(n=1) Educational Robotics activities(n=1) Use of tablets(n=1) |
| 2021 | AR(n=1) STEM(n=7) Online Teaching Activities(n=1) Robotic Coding(n=1) TPACK(n=1) Computer Models(n=1) Virtual lab(n=1). Educational Robotics activities(n=1) Digital game design apps(n=1) Technology Supported Learning(n=1) |
| 2022 | AR(n=2) STEM(n=1) Online Teaching Activities(n=1) Computer Models(n=1) Educational Robotics activities(n=1) Technological design activities(n=1) VR(n=1) |
| Year | Technological Tools Used (with frequency) |
|---|---|
| 2010 | WEB Supported learning (n=1) |
| 2011 | WEB Supported learning (n=1) |
| 2012 | Animasyon (n=1), TPACK (n=1) |
| 2013 | Animation(n=1), Mobile technology(n=1), Internet-based teaching(n=1), Social media supported learning(n=1), Mobile technology(n=1) |
| 2014 | Online Teaching Activities(n=1), TPACK(n=2), Computer-assisted materials(n=2), Digital game design apps(n=1), Web Supported Science Material(n=1), Mobile technology(n=1) |
| 2015 | Animation(n=1) TPACK(n=2) Virtual lab(n=1) Web Supported Science Material(n=1) Web 2 tools(n=1) Instructional Technologies(n=1) |
| 2016 | STEM(n=2) TPACK(n=1) Computer-assisted materials(n=1) Video-Assisted Illustrated Activities(n=1) Interactive video teaching method(n=1) MEOITP(n=1) Digital game design apps(n=1) Video-Assisted Illustrated Activities(n=1) |
| 2017 | STEM(n=2) TPACK(n=1) Computer-assisted materials(n=2) Digital game design apps(n=1) |
| 2018 | AR(n=1) STEM(n=6) Digital story(n=1) Digital game design apps(n=1) Video-Assisted Illustrated Activities(n=1) Multimedia(n=1) Social Network Supported Learning(n=1) Technology Supported Learning(n=1) Web Supported Science Material(n=1) |
| 2019 | AR(n=1) STEM(n=7) Online Teaching Activities(n=1) TPACK(n=2) Computer-assisted materials(n=2) Technological design activities(n=1) |
| 2020 | STEM(n=9) Online Teaching Activities(n=1) Robotic Coding(n=3) 3D Computer Models(n=1) Educational Robotics activities(n=1) Use of tablets(n=1) |
| 2021 | AR(n=1) STEM(n=7) Online Teaching Activities(n=1) Robotic Coding(n=1) TPACK(n=1) Computer Models(n=1) Virtual lab(n=1). Educational Robotics activities(n=1) Digital game design apps(n=1) Technology Supported Learning(n=1) |
| 2022 | AR(n=2) STEM(n=1) Online Teaching Activities(n=1) Computer Models(n=1) Educational Robotics activities(n=1) Technological design activities(n=1) VR(n=1) |