BD-rate reduction results of proposed dynamic OBUF context state optimization v.s. existing G-PCC geometry coding.
| Experimental conditions | ||||
|---|---|---|---|---|
| category | Octree Geom.C2 | Trisoup Geom.C2 | ||
| LU BD-rate | U2 BD-rate | D1 BD-rate | U2 BD-rate | |
| loot | -2.57% | -2.61% | -0.35% | -0.34% |
| redandblack | -2.52% | -2.57% | -0.19% | -0.20% |
| soldier | -2.25% | -2.22% | -0.12% | -0.16% |
| queen | -1.84% | -1.86% | 0.35% | 0.26% |
| A average | -2.30% | -2.27% | -0.08% | -0.11% |
| B (i.e., longdress) average | -2.45% | -2.50% | -0.17% | -0.17% |
| basketball player | -2.69% | -2.72% | -0.30% | -0.29% |
| dancer player | -2.54% | -2.57% | -0.18% | -0.18% |
| C average | -2.62% | -2.65% | -0.24% | -0.23% |
| Overall average | -2.41% | -2.41% | -0.14% | -0.15% |
| Avg.Enc Time | 101.45% | 100.18% | ||
| Avg.Dec Time | 102.33% | 100.65% | ||
| Experimental conditions | ||||
|---|---|---|---|---|
| category | Octree Geom.C2 | Trisoup Geom.C2 | ||
| LU BD-rate | U2 BD-rate | D1 BD-rate | U2 BD-rate | |
| loot | -2.57% | -2.61% | -0.35% | -0.34% |
| redandblack | -2.52% | -2.57% | -0.19% | -0.20% |
| soldier | -2.25% | -2.22% | -0.12% | -0.16% |
| queen | -1.84% | -1.86% | 0.35% | 0.26% |
| A average | -2.30% | -2.27% | -0.08% | -0.11% |
| B (i.e., longdress) average | -2.45% | -2.50% | -0.17% | -0.17% |
| basketball player | -2.69% | -2.72% | -0.30% | -0.29% |
| dancer player | -2.54% | -2.57% | -0.18% | -0.18% |
| C average | -2.62% | -2.65% | -0.24% | -0.23% |
| -2.41% | -2.41% | -0.14% | -0.15% | |
| 101.45% | 100.18% | |||
| 102.33% | 100.65% | |||