TableĀ 17

Classification of keywords based on in-depth interviews

Division
Immersive technology concept
Question content
01. What do you think about the immersive technology industry? (Advantages/disadvantages, skills, social roles, etc.)
A interview
  • Method of communication

  • Real-time simulation

  • Scope and purpose not established

  • Insufficient work flow connection

F interview
  • Identify on-site problems and reduce accident rates

  • High efficiency in educational terms

  • Easy for experiential learning

  • Burdensome device costs

  • Market expandability is endless

B interview
  • Consumers want due diligence

  • Improved persuasiveness

G interview
  • Increased utilization of content in various industries

  • Used in education and risk groups

  • Education methods using content in industry are skeptical

  • Educational method incorporating 4th industrial technology

  • Convergence of information and communication technology and 5G technology

  • Social systems, policies, and support are needed Core technologies of the future

C interview
  • Major industries of the 4th industrial revolution

  • Check the compatibility of materials

  • Insufficient use of immersive technology

  • Cost of using content

  • Unnecessary for business purposes

  • Support for nurturing professional talent

  • Shortage of skilled manpower

H interview
  • Essential elements of a new culture

  • Easily obtain various experiences and information

  • Can be used for abuse

  • Loss of individuality of content and produce similar results

D interview
  • Need for industrial development

  • Inconvenience when applying it to work

  • Cost burden of using the platform

  • Rapid rise in education and architecture fields

  • Need for development of various platforms and devices

  • Universalization is important

  • Improved inconvenience in wearing the device

  • Lack of industrial skills

  • Time is needed to revitalize the industry

I interview
  • Can be used in various industrial fields such as education and architecture

J interview
  • The industry is still in the development stage

  • Included as a core industry among the 4th industrial revolution

E interview
  • Industry introduction stage

  • Convenience in developing various devices

  • Differences in content quality

  • Importance of computer specifications

  • Information can be compressed digitally

  • Strengths include realistic expression and experience

  • Progressive information delivery method

K interview
  • Suitable for cost reduction and indirect experiential education

Division
Immersive technology concept
Question content
02. What impact do you think it will have on the future of immersive technology and the industry and society as a whole?
A interview
  • Future industry

  • Convenient to obtain information

  • Increased utility value

  • Lack of need in business and government

  • Rapid industrial development

E interview
  • Reproduce liveliness

  • Resolving safety insensitivity at work sites

  • Use in the medical field

  • Reduce problem recognition time

  • Used for sophisticated and effective solutions

B interview
  • Maximize advertising effectiveness

  • Save incidental costs

  • Easy accessibility

  • Increased ability of highly skilled workers

  • Creation of various occupations

F interview
  • Increased value of information delivery services

  • Improve expectations, trust and trust among consumers

G interview
  • Need for professional education to foster experts

  • Replaced with a working environment using 3D technology

  • The proportion of experts with skills and knowledge is large

C interview
  • Reduction of existing publishing market

  • Digital conversion of document information

  • Changes in markets and occupations

  • Development of various digital programs

  • Industrial structure, programs, and technological changes

H interview
  • Used for food, clothing, shelter, and cultural contents

  • Competition between providers on content quality and convenience

  • Content elements become stimulating and flashy

D interview
  • Need for accessibility due to development of various

  • Hardware and technical limitations

  • How content is created and implemented is important

  • Marketing problems arise

  • Usability unknown

  • Focus on user needs

  • Need to address cost issues

  • Sustainable future industry

I interview
  • There is no distinction between actual space and immersive technology

J interview
  • Importance of universalization

K interview
  • The virtual world creates a new ecosystem

Division
Immersive technology concept
Question content
03. What do you think about the current platforms, content, device types, and use of immersive technology ?
A interview
  • Need to improve computer performance

  • Device types and performance improvements

  • Combination of technology and devices

  • Platform, content, and device integration is important

F interview
  • Lack of platform support

  • Lack of support from government and private companies

  • High-risk industries require active support

B interview
  • Focus on computer specifications

  • Hardware cost compromise required

  • Compensating for device inconveniences

  • Lack of content for smell and touch

  • Requirement for technology that provides a sense of reality

G interview
  • Development and utilization are invisible phenomena

  • Insufficient device development

  • Needs support and investment

  • Limited and limited content

  • Insufficient system construction and deployment of professional personnel

C interview
  • Diversity of platforms and devices

  • Delivering essential information to customers

  • A platform that allows for a comfortable experience is needed

  • Compatibility between devices

  • Importance of creating diverse platforms

H interview
  • Eliminate unnecessary time

  • Unique design and improved sensuous expression

  • High quality and cost competitiveness are essential

  • Need to think about simplifying and popularizing devices

D interview
  • Lack of platforms, content, and devices

  • Resistance to wearing the device

  • Insufficient establishment of industry legislation

  • Considered an additional service rather than a core element of work

  • Continued research is needed for generalization

I interview
  • Limited platform

  • Production of various contents

  • Increased commercial and recreational use value

  • A plan to universalize the device is needed

J interview
- Difficult to encounter in real life
- The types of devices are also insufficient
E interview
  • Development of various devices

  • Check and modify on-site progress in real time

  • Digitally facilitates recycling and reprocessing

  • Improved trust with customers

K interview
  • Lack of content and device types

  • Revitalization of gaming and entertainment sectors

Division
Utilization plan in the field of interior design
Question content
01. Why is it necessary to introduce immersive technology in the interior design field?
A interview
  • Necessity of manualization

  • Minimize complaints

  • Improved communication

  • Customer service satisfaction

F interview
  • Easy to understand on-site construction personnel

  • A sense of difference with reality occurs

  • Maximize efficiency by changing finishing materials in real time

  • Save work time

B interview
  • Reduce work time

  • Progress of work burden

  • Process changes

  • A lot of work possible in less time

  • Role as a medium to convey information

G interview
  • Directly arrange furniture, change finishes, and check the sense of space

  • Easy to select products

  • Minimize trial and error in design and construction

  • Minimize resources through construction period and quantity calculation

  • Shorten design and revision time

  • Smooth communication

C interview
  • Insufficient content market formation

  • Increased presentation and communication efficiency

  • Reduce time and error rate

  • Effective information delivery

  • Design progress can be checked in real time

  • Role as a medium to convey information

H interview
  • Eliminate unnecessary time

  • Unique design and improved sensuous expression

  • High quality and cost competitiveness are essential

  • Need to think about simplifying and popularizing devices

D interview
  • Easy to understand spatial structure and construction process

  • Direct design and quotation calculation possible

  • Counter-proposal to experts as a design plan

  • Improve work efficiency

  • Helps build trust and close contracts with customers

I interview
  • Results can be checked in advance

  • Minimize problems and error rates

J interview
  • Immersive experiences build trust and improve client satisfaction

  • Time and cost efficiency

  • Communicate ideas effectively to stakeholders and collaborators

E interview
  • Increased understanding in a short period of time

  • Increase purchasing decision speed and efficiency

  • Implementation of digital sample book using devices

K interview
  • Smooth communication

  • Increased work efficiency

Division
Utilization plan in the field of interior design
Question content
02. How will the interior design field change through the use of immersive technology?
A interview
  • Increased reliability

  • Meeting consumer needs

  • Preference for sophisticated communication methods

G interview
  • Combines various fields

  • Collaborate with designers in other fields

  • Expanding the scope of independent work

B interview
  • Save time

  • High probability of contract conclusion

  • Reduce work error rate

  • Easy to select finishing materials and calculate estimates

H interview
  • Lack of awareness regarding content usage and changes

  • Insufficient to apply in practice

  • Suitable for standardized and standardized systems

  • There are limitations in implementing various types of designs

  • Use is uncertain due to high platform usage fees

  • Opportunity costs incurred due to engineers, time, and design modifications

  • Content development that can implement various designs is necessary

C interview
  • Identify and resolve risks and problems

D interview
  • Programs and apps that anyone can use are released

  • Reduced need for experts

  • Changes in occupational groups

I interview
  • Expansion of occupations using 3D technology

  • Differentiation between companies providing content technology and general companies

E interview
  • Real-time design modification and change possible

  • Save time

  • Reduce existing design processes

  • Easy to persuade consumers

J interview
  • Various space expressions and implementations

F interview
  • Changes in work

  • Improvement of work efficiency

  • Maximize the synergy of space design with content

K interview
  • Reduce work time

  • Possible to create better space design

Division
Utilization plan in the field of interior design
Question content
03. What is the impact of immersive technology on interior design customers (non-experts)?
A interview
  • Limited scope of consumer choice

  • Dominance

  • Consumer deception

  • Easy control from the supplier's perspective

  • Not a wise choice for consumers

F interview
  • Various design proposals can be reviewed quickly

  • Easy modification and supplementation work

  • Reduce design process steps

  • Construction budget can be estimated

  • Increased understanding and confirmation of feedback within a short period of time

  • Direct design possible

  • Minimize disadvantages and proceed with reasonable contract conclusion

B interview
  • Non-experts can design their own

  • Design counter-proposal possible by non-experts

C interview
  • Provide accurate information

  • Acceleration of decision-making and strategic decisions

  • Effective search and review

  • Determine and identify a suitable design

G interview
  • Easy to select design and finishing materials

  • Easy communication with experts

  • Increased satisfaction and trust

  • Increased probability of concluding a contract

D interview
  • Minimize error rate

  • Reduce the time of the design process

  • Increased understanding

  • Smooth communication

H interview
  • The gap between consumers and experts is narrowing

  • Easy to use, blurring the roles of consumers and experts

I interview
  • As 3D implementation becomes easier, the design value decreases

  • High cost burden of virtual space production

E interview
  • Possible to proceed non-face-to-face

  • Providing reasonable consultation with experts

  • Customers can learn about designs and products

  • Approximate completion estimate and construction possible

  • Complementing problems and preventing defects during the planning process

J interview
  • Provides a variety of experiences free from realistic problems

K interview
  • Easy to intuitively understand space and finishing materials

Division
Utilization plan in the field of interior design
Question content
04. What do you perceive is necessary to activate immersive technology in the interior design field? (Politics, technology, economy, society, etc.)
A interview
  • Government and local government support required

  • Collaboration with companies is the driving force of self-reliance

  • The use of large corporations is related to industrial revitalization

F interview
  • Need to alleviate high device prices

  • Lack of government support

  • There is a need to legislate copyright

  • Emergence of new occupations

  • Need to supplement technical aspects

  • An industry absolutely necessary for education and safety prevention

B interview
  • Data indicators on contract completion

  • Device price needs to be adjusted downward

G interview
  • Insufficient infrastructure construction

  • Programs and support for the workforce are needed

  • Need for government support and investment

  • Establishment of relevant legal systems and policies

C interview
  • Continued support and investment from the government is needed

  • Interaction between politics, economy, and society is important

  • Need to overcome sense of reality

  • Improve digital content technology

H interview
  • High level of quality

  • Technology that can express the user's personality in various ways

  • Platform with cost-effectiveness

  • Programs and education needed to cultivate talent are needed

D interview
  • Need for diversity in content

  • Government support and investment by private companies

  • Technology and device development

  • Develop interactive content with physical devices

I interview
  • Required attention from related laws and society

  • Government support and business progress from large corporations

E interview
  • Policy and economic support are needed

  • Insufficient activation of the content market

  • Easing regulatory issues

  • Requires social interest and development time

  • The subsidy application process is complicated

  • Limited areas in which subsidies can be provided

J interview
  • Requires technically transferable content

K interview
  • Development of various devices and reasonable prices

  • Presentation of measures for accessibility

Source(s): The authors

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