Characteristics of the architectural problems for projects in the profession and the academy, with comparison to the Fence + project
| Characteristic | Architectural office | Academy | Fence + project |
|---|---|---|---|
| Design | Design in the balance
| Design as a master value
| Design as a leading value
|
| Participants | Countless voices
| Solo or duet
| Many voices
|
| Dynamics | Professional uncertainty
| Clear problems
| Managed uncertainty
|
| Product | Surprise endings
| Uncertain solutions
| Surprise design
|
| Process | Perpetual discovery
| Curtailed process
| Closed-ended, circular
|
| Stakes | A matter of consequence
| Singular stakes
| Significant to several
|
| Characteristic | Architectural office | Academy | Fence + project |
|---|---|---|---|
| Design | Architecture tries to unite ideologically contradictory forces in the union of art and business, so that at each step the primary professional activity, design, hangs in the balance | School projects take design to be a master value, requiring students to integrate it with some technical and social considerations. The projects are not burdened by business factors, economic issues or power struggles | Integration of design was required with extensive technical and social consideration, including a firm budget, structural requirements for approvals and land use regulations |
| Participants | The influence brought to bear on any project is distributed among numerous participants, each having a voice in the matter | The individual student works primarily alone, with guidance from the studio instructor in an expert-novice relation. Proposals are rarely considered from any point of view besides that of the architect (no outsider evaluation) | Students worked as a collective, and alongside an engaged community stakeholder |
| Dynamics | The responsibilities, procedures, authority, allegiances and expertise in any design process are ambiguous | Problems are designed to have a certain clarity and focus. Complexity is constrained and ambiguity is avoided | Responsibilities and procedures started off uncertain, but clarity emerged through a guided process of self-determination |
| Product | Although a single specific outcome is expected, participants never know what that outcome will be, since the possibilities are limitless | Solutions are formal and technical responses based primarily on visual appearances [as opposed to functionality or economics]. In school students make break the rules, challenge the program and experiment | The expectation for outcome was established with an openness to allow program challenges and experimentation |
| Process | Since the information needed to make decisions is never complete and every issue is potentially negotiable, the design process could go on endlessly | Limits to the design process are set by convention, instructor and academic calendar. There is never enough time to complete a project, but the deadlines are enforced, and students are often encouraged to start over | The design timeframe was ultimately limited by the academic calendar, but the process of design moved through flexible cycles of discovery |
| Stakes | Actors in the planning process are highly motivated, since the stakes are significant and the consequences serious | School intentionally provides a risk-free context, so that no one but the students is affected by the outcome. Qualities such as negotiation, altruism, compromise and generosity are irrelevant | While students engaged not only the community partner, but members of the user community for the project, the scale of the design mitigated the risk to larger groups |