Table 1.

Summary of studies about willingness to pay in freemium business models

ArticleTheoryContextIVs and main resultsDVs
Pauwels and Weiss (2008) NAOnline contentSearch engine referrals (+)From free to fee subscription
Wang et al. (2011) Social influenceFreemium social networksNumber of friends who are pay users (+)Probability of being a pay user
Lu and Lin (2012) Perceived valueOnline auction sitesUsefulness (+), social benefits (+), enjoyment (n.s.), searching cost (−), monitoring cost (−), adapting cost (−)Perceived value, intention to pay
Oestreicher-Singer and Zalmanson (2013) Ladder of participationOnline music radio siteContent consumption (−), content organization (+), friends (−), subscriber friends (+), community participation (+), age (+)Subscribing decision
Wagner et al. (2014) Dual mediation hypothesisFreemium music servicesAttitude to premium (+)Intention to pay
Dinsmore et al. (2017) Hierarchical personality modelMobile appsImpulsivity on both DVs (n.s.), bargain proneness on both DVs (+), frugality on both DVs (−)Mobile app payment, in-app purchases
Hamari et al. (2017) Service qualityFree-to-play gamesPlay intention (+), assurance (n.s.), empathy (n.s.), reliability (+), responsiveness (n.s.)Purchase intention
Yan and Wakefield (2018) Perceived valueMusic streaming servicesWillingness to subscribe on actual subscription (+), perceived value on willingness to subscribe (+)Willingness to subscribe, actual subscription
Danckwerts and Kenning (2019) Psychological ownershipMusic streaming servicesMusic-based psychological ownership (−)Intention to switch to premium
Bordonaba-Juste et al. (2020) Perceived valueCloud servicesUbiquity (n.s.), storage space (+), ease of sharing (−), greater online resources (+), data loss protection (n.s.), previous privacy problems (n.s.), previous security problems (+)Payment
Hamari et al. (2020) Perceived valueFree-to-play gamesEnjoyment (−), social value (−), quality (n.s.), economic value (n.s.)Purchase intention
Mäntymäki et al. (2020) Consumer value theoryOnline music streaming servicesEnjoyment (+), price value (+)Intention to upgrade to premium/retain the premium subscription
Lopes-Barata and Simoes-Coelho (2021) Extended UTAUTMusic streaming servicesPerformance expectancy (+), effort expectancy (+), hedonic motivation (+), price value (+), habit (+), perceived freemium-premium fit (−), attitude toward privacy (+)Intention to purchase
Sarkar et al. (2021) Consumer-brand relationship theoryPremium brand retail storesIntransigent brand attitude (+), flexible brand attitude (−), brand love (+)Willingness to pay premium
Syahrivar et al. (2022) NAMobile gamesSocial interaction (+), utility (n.s.), self-indulgence (n.s.), competition (n.s.), intention to play (+)Intention to pay
Chang et al. (2024) Expectation-confirmation modelCloud storage servicesSatisfaction (+), dissatisfaction (−)Intention to pay
Tyrväinen and Karjaluoto (2024) Trust theoryFreemium servicesTrust (+), perceived (functional, social, hedonic, price) value (+)Willingness to pay
Martins and Rodrigues (2025) UGTMusic streaming platformsSatisfaction (+), perceived value (+), ubiquity (+)Subscribing to premium service
Nguyen et al. (2025) Social comparison theoryOnline gamePerceived enjoyment (+), benign envy (+), malicious envy (n.s.)In-app purchase intentions
Present studyUGTC2C e-commerce platformsEfficiency (n.s.), customization (−), platform business support (+), responsiveness (+), payment reception security (+), enjoyment (n.s.), platform communication support (+)Willingness to pay a membership fee
Note(s):

DV: dependent variable; IV: Independent variable: NA: Not available; (n.s.) non-significant effect; (+) positive effect; (−) negative effect; (∩) inverted U-shaped effect

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