Theoretical approach to AR and VR
| Theoretical framework | Explanation | Related variables | Representative research |
|---|---|---|---|
| Decision fluency | Describes how vivid mental images and easy information processing improve decision comfort and influence consumer behaviour | Mental imagery, mental intangibility, processing fluency and decision comfort | Heller et al. (2019a), Hilken, Chylinski, et al. (2022) |
| Spatial presence theory | Explains how AR and VR shape users’ sense of location. VR creates telepresence (being in the virtual world), while AR creates local presence (virtual objects appearing in the real world), both affecting perceived closeness | Telepresence, local presence, closeness | Wirth et al. (2007), Hilken et al. (2017), Rauschnabel et al. (2024) |
| Technology acceptance model | Explains how perceived usefulness and ease of use influence users’ attitudes and intentions to adopt a technology | Perceived usefulness, ease of use and enjoyment | Manis and Choi (2019), Rese et al. (2014), Saleem et al. (2021) |
| Experiential theory | Focuses on how immersive, sensory, and emotional experiences impact customer satisfaction and behavioural responses | Customer experience, flow, immersion | Jung et al. (2021), Pizzi et al. (2020), Poushneh and Vasquez-Parraga (2017) |
| Dark side | Examines how perceived risks, privacy concerns, and intrusiveness negatively affect customer trust, satisfaction, and usage | Risk and privacy and loss of autonomy | Alimamy and Gnoth, (2022), Faqih, (2022), Feng and Xie, (2019), Rauschnabel et al., (2018) |
| Theoretical framework | Explanation | Related variables | Representative research |
|---|---|---|---|
| Decision fluency | Describes how vivid mental images and easy information processing improve decision comfort and influence consumer behaviour | Mental imagery, mental intangibility, processing fluency and decision comfort | |
| Spatial presence theory | Explains how | Telepresence, local presence, closeness | |
| Technology acceptance model | Explains how perceived usefulness and ease of use influence users’ attitudes and intentions to adopt a technology | Perceived usefulness, ease of use and enjoyment | |
| Experiential theory | Focuses on how immersive, sensory, and emotional experiences impact customer satisfaction and behavioural responses | Customer experience, flow, immersion | |
| Dark side | Examines how perceived risks, privacy concerns, and intrusiveness negatively affect customer trust, satisfaction, and usage | Risk and privacy and loss of autonomy |
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