Table 3.

Research moderator variables definitions and operationalizations

ModeratorDefinitionOperationalizations
Perceived physical closenessThe extent to which the customer is physically present at the location where the AR or VR experience occursLocal = 1 vs Telepresence = 0
Sensory capacityThe type of sensory modality emphasized in the AR or VR experience. Proximal senses require bodily proximity (e.g. touch), while distal senses operate over distance (e.g. sight, sound)Proximal =1 vs Distal = 1
ExperienceThe extent of the customer’s exposure to AR or VR technologies before participating in the studyLow past experience = 1 vs High past experience = 0
Customer ageThe average age of participants in the study sampleAverage age of participants, expressed in years
Customer genderThe gender composition of the study sampleProportion of female participants in the sample
Product familiarityThe customer’s prior knowledge or experience with the product featured in the AR or VR environmentNew product = 1 vs Familiar Product = 0
Product involvementThe perceived relevance and importance of the product featured in the AR or VR experienceLow Involvement = 1 vs High involvement = 0
Product benefitsThe type of benefits the product offers when presented through AR or VR – either experiential or functionalHedonic product = 1 vs Utilitarian product = 0
Cultural valueNational cultural dimensions that influence customer responses to AR or VR experiences, based on Hofstede et al’s (2010) frameworkScores for individualism, power distance, uncertainty avoidance, masculinity and long-term orientation, each ranging from 0 to 100
Source(s): Developed by the authors

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