Six pillars framework: methods and method categories
| Six pillars | Method | Method category | Key outputs |
|---|---|---|---|
| Pillar 1: Mapping | Literature review | Evidence-based | Critical synthesis of metaverse tourism literature; identification of key themes and signals |
| Pillar 1: Mapping | Environmental scanning | Evidence-based | STEEP-based drivers of change |
| Pillar 1: Mapping | Futures triangle | Evidence-based/Exploratory | Push, pull, and weight forces shaping metaverse tourism futures; 68 signals and factors |
| Pillar 2: Anticipating | Futures Wheel | Participatory | Consequence mapping of interconnected signals and second-order impacts |
| Pillar 3: Timing | Polak Game | Participatory | Surfacing of participants' futures consciousness and individual worldview orientations |
| Pillar 4: Deepening | Causal layered analysis | Interpretive | Worldviews, metaphors and archetypes underpinning metaverse tourism futures |
| Pillar 5: Creating Alternatives | Scenario construction | Creative | Four scenario archetypes: The Invisible Hand, A Promised Land, Fountain of Youth, Garden of Eden |
| Pillar 6: Transforming | Backcasting | Normative | Strategic actions and policy considerations for tourism stakeholders |
| Six pillars | Method | Method category | Key outputs |
|---|---|---|---|
| Pillar 1: Mapping | Literature review | Evidence-based | Critical synthesis of metaverse tourism literature; identification of key themes and signals |
| Pillar 1: Mapping | Environmental scanning | Evidence-based | STEEP-based drivers of change |
| Pillar 1: Mapping | Futures triangle | Evidence-based/Exploratory | Push, pull, and weight forces shaping metaverse tourism futures; 68 signals and factors |
| Pillar 2: Anticipating | Futures Wheel | Participatory | Consequence mapping of interconnected signals and second-order impacts |
| Pillar 3: Timing | Polak Game | Participatory | Surfacing of participants' futures consciousness and individual worldview orientations |
| Pillar 4: Deepening | Causal layered analysis | Interpretive | Worldviews, metaphors and archetypes underpinning metaverse tourism futures |
| Pillar 5: Creating Alternatives | Scenario construction | Creative | Four scenario archetypes: The Invisible Hand, A Promised Land, Fountain of Youth, Garden of Eden |
| Pillar 6: Transforming | Backcasting | Normative | Strategic actions and policy considerations for tourism stakeholders |
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