TableĀ 1

Six pillars framework: methods and method categories

Six pillarsMethodMethod categoryKey outputs
Pillar 1: MappingLiterature reviewEvidence-basedCritical synthesis of metaverse tourism literature; identification of key themes and signals
Pillar 1: MappingEnvironmental scanningEvidence-basedSTEEP-based drivers of change
Pillar 1: MappingFutures triangleEvidence-based/ExploratoryPush, pull, and weight forces shaping metaverse tourism futures; 68 signals and factors
Pillar 2: AnticipatingFutures WheelParticipatoryConsequence mapping of interconnected signals and second-order impacts
Pillar 3: TimingPolak GameParticipatorySurfacing of participants' futures consciousness and individual worldview orientations
Pillar 4: DeepeningCausal layered analysisInterpretiveWorldviews, metaphors and archetypes underpinning metaverse tourism futures
Pillar 5: Creating AlternativesScenario constructionCreativeFour scenario archetypes: The Invisible Hand, A Promised Land, Fountain of Youth, Garden of Eden
Pillar 6: TransformingBackcastingNormativeStrategic actions and policy considerations for tourism stakeholders
Source(s): Author

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