Table 2

Results of the four binary probit regression models

VariableFull sample (incl. non-participants)Subsample (excl. non-participants)
Model A1Model A2aModel BModel C
Gender (1: Women)−0.0639**−0.0645**−0.1134***−0.1170**
(0.0264)(0.0262)(0.0385)(0.0459)
Young (Age <26 years)0.1198***0.1874***0.1658***0.1587**
(0.0394)(0.0717)(0.0552)(0.0623)
Education (1 > High School)0.03300.02620.08590.0609
(0.0328)(0.0326)(0.0480)(0.0573)
Interest Esports0.4695***0.1388***0.5534***0.5671***
(0.0624)(0.0147)(0.0581)(0.0486)
Young * Interest Esports−0.1182***−0.0581**−0.1403**−0.1996***
(0.0371)(0.0240)(0.0611)(0.0685)
Active Esports−0.02420.0057−0.01030.0092
(0.0391)(0.0109)(0.0643)(0.0815)
Esports Olympic0.1172*0.08640.13130.0908
(0.0678)(0.0638)(0.0948)(0.1219)
Esports are Sports0.1648***0.1229***0.1656***0.2930***
(0.0385)(0.0370)(0.0492)(0.0594)
Income from Tourism0.0585*0.0557*0.0845*0.0720
(0.0340)(0.0336)(0.0493)(0.0566)
Trust in Local Government0.00320.00830.06560.0282
(0.0545)(0.0181)(0.0834)(0.0992)
Trust in IOC0.09610.0404**0.09190.2384**
(0.0596)(0.0164)(0.0758)(0.1010)
WOG 2026 Referendum: Support0.0920*0.1221**0.0579−0.0181
(0.0510)(0.0528)(0.0644)(0.0689)
Pseudo R20.3150.3260.3470.415
Observations608608339261
AIC492.68485.02328.44231.60
BIC545.60537.94374.36274.38
Log likelihood−234.34−230.51−152.22−103.80

Note(s): Dependent variable: Support for Olympic esports games (0: No; 1: Yes). Constant not reported. All coefficients represent average marginal effects from probit models. Robust standard errors in parentheses

a

Specifies that Model A2 includes the Likert scale variables; ***, ** and * indicate significance at the 1%-, 5%- and 10%-Level, respectively. Models A1 and A2 relate to the full sample, excluding non-participants and non-disclosing respondents, Model B to a subsample where only non-participants are excluded, and Model C to a subsample where non-participants and non-disclosing respondents are excluded

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