Table 1

Summary of the goals, key findings, and gaps identified in the main pre-existing systematic reviews on the use of XR technologies in residential construction and real estate markets

AuthorsFocusKey findingsGaps identified
Ahmed (2018) AR/VR in construction project managementHighlights benefits for time and cost managementLacks quantitative or model-based analysis on cost estimation
Al-Dhaimesh and Taib (2023) Integration of AR with BIM in AECEnhanced visualisation and collaboration but technical challenges existNo focus on VR’s impact on cost control or economic management of building projects
Casini (2022) XR technologies for smart building operation and maintenanceHighlights operational efficiency and safety improvementsDoes not address cost control or cost estimation related to XR
Hussin and Bakar (2023) VR in real estate marketingEmphasises improved sales strategies, particularly in the Malaysian marketDoes not address property valuation variables such as price or time on the market
Prabhakaran et al. (2022) Challenges of immersive technology in architecture and constructionIdentifies barriers to technology adoption, such as cost and accessibilityLimited discussion on the economic implications of XR in cost estimation and management
Rockel et al. (2024) Advanced technologies (AI, VR) in real estateDiscusses improved user experience and operational efficiencyNo exploration of real estate appraisal variables
Safikhani et al. (2022) Integration of VR and BIM in AECBenefits for visualisation and collaboration; notes technical challengesLacks focus on cost control or management impacts
Seagraves (2023) AI, AR/VR, and management automation in real estateHighlights potential of improving accuracy and efficiency but notes risksDoes not focus on real estate appraisal variables such as price or market value
Ullah et al. (2018) Digital technology adoption in real estateHighlights the potential of VR/AR to improve consumer experiencesLacks a focus on valuation issues like price or market dynamics
Wang et al. (2020) Digital technologies in off-site constructionHighlights productivity and safety improvements; calls for standardizationDescriptive focus on time and cost savings but not a primary focus
Zhang et al. (2020) VR applications in the built environmentIdentifies application areas like design and project managementDoes not explore VR’s impact on cost estimation or property valuation
Zhu et al. (2018) Immersive virtual environments for occupant energy behaviourBenefits for simulating thermal and visual comfort; identifies technical challengesDoes not address VR’s impact on cost estimation or energy-related costs

Source(s): Authors’ own creation/work

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