Inclusion and exclusion criteria
| Criterion | Inclusion | Exclusion |
|---|---|---|
| Publication type |
| Editorials, commentaries, book chapters, concept notes |
| Scope and relevance | Studies on metaverse gamification related to business value | Studies in non-business domains (e.g. medical, educational); studies addressing only system design without business value implications |
| Time frame | After 2015 | Pre 2015 (metaverse concept nascent) |
| Language | English | Non-English |
| Criterion | Inclusion | Exclusion |
|---|---|---|
| Publication type | Academic journal articles and conference proceedings | Editorials, commentaries, book chapters, concept notes |
| Scope and relevance | Studies on metaverse gamification related to business value | Studies in non-business domains (e.g. medical, educational); studies addressing only system design without business value implications |
| Time frame | After 2015 | Pre 2015 (metaverse concept nascent) |
| Language | English | Non-English |
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