Table 1

Literature review for the concept of wow-effect/awe

SourceSummarize elementsTheory/ProcedureResearch theme
Arghashi (2022) Novelty, Wow-effect, Inspiration, Information overload, Distraction, Hedonic shopping motivation, Purchase intentionStimulus-organism-response (SOR) frameworkThe application of augmented reality technology in e-commerce retailing
Hinsch et al. (2020) Psychological inspiration, Perceived hedonic benefits, Perceived augmentation quality, Perceived ease of use, AR expertise, Nostalgia, Wow-effect, Behavioral inspirationConsumer inspirationThe use of augmented reality in marketing
Pathak and Prakash (2023) Decision Comfort, Environmental Embedding, Immersion, Mental Tangibility, Psychological Ownership, Purchase Intention, Product Likeability, Specificity, Stimulated Physical Control, Wow feelingFlow theoryThe use of augmented reality in shopping scenarios
Rodrigues et al. (2022) Awe, Behavioral intentions, Tourist satisfactionconcept of aweThe utilization of astronomical tourism destinations
Kautish et al. (2023) eWOM, awe experience, purchase intentions, Cognitive MCI, Social MCI, Hedonic MCI, Functional MCIAwe experienceThe application of artificial intelligence voice assistants in shopping scenarios
Kim and Kim (2025) Awe, Volunteer trip intention, Mindfulness, Conservation message, Travel motivationVoluntourism and AweThe use in volunteer tourism
Source(s): Authors’ own

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