Table 3

Measurement items for the constructs

Construct/Source/Measurement itme
Wow-effect (Arghashi, 2022)
WE1: This ZEPETO app amazed me
WE2: When I used this ZEPETO app, I often thought “wow”
WE3: This ZEPETO app has thrilled me from the very beginning
Tele-presence (Park et al., 2023)
TP1: When I use ZEPETO app, I feel that the character or object is real
TP2: When I play ZEPETO app, I feel like I can touch characters and objects
TP3: When I play ZEPETO app, I respond with a smile or talk about a character or object I see in ZEPETO app
TP4: When I play ZEPETO app, I feel like I am actually in a virtual world
TP5: When I play ZEPETO app, I can easily understand the atmosphere around me
Social interactivity (Park et al., 2023)
SI1: We also exchange opinions on common interests with users through ZEPETO app
SI2: I feel close to other users active in ZEPETO app
SI3: Users active in ZEPETO app seem to help each other well
SI4: ZEPETO app allows users to have effective meetings
SI5: In ZEPETO app, users recognize and acknowledge my value
Perceived augmentation (Daassi and Debbabi, 2021)
PA1: The service can add products to my ZEPETO body virtually
PA2: The way the products were virtually placed on my ZEPETO body seemed real
PA3: The online products seemed to be part of my ZEPETO body
PA4: The level of reality seemed high on the ZEPETO screen
PA5: The ZEPETO products seemed to exist in real time
Sense of immersion (Daassi and Debbabi, 2021)
SOI1: The ZEPETO app created a new environment that suddenly disappeared at the end of the show
SOI2: At ZEPETO, I was unaware of my surroundings
SOI3: During the ZEPETO virtual experience, my body was in the room, but my mind was in the world created by the show
SOI4: The ZEPETO app made me forget the reality of the outside world
SOI5: During the ZEPETO virtual experience, I forgot about things that had happened before the show or that would occur after the show
SOI6: The ZEPETO virtual experience made me forget my immediate surroundings
Perceived realism (Daassi and Debbabi, 2021)
PR1: In comparison with the real world, the ZEPETO augmented environment seemed real
PR2: My experience in the ZEPETO augmented environment seems consistent with my real-world experience
PR3: The things that happen in the ZEPETO augmented environment look like the things that happen in real life
PR4: This ZEPETO augmented reality–based experience was similar to in-store shopping experience
Luxury purchase intention (Ostovan and Nasr, 2022)
LPI1: I am likely to purchase luxury brands in ZEPETO
LPI2: I have a strong possibility to purchase luxury brands in ZEPETO
LPI3: I Intend to buy luxury brands in ZEPETO again in the future
Goal orientation (Li and Kang, 2025)
GO1: No matter what I do, I have the highest standards for myself in ZEPETO
GO2: I never settle for second best in ZEPETO
GO3: Whenever I am faced with a choice, I try to imagine what all the other possibilities are, even ones that are not present at the moment in ZEPETO
Adventure shopping (Coelho et al., 2023)
AS1: I find shopping stimulating in ZEPETO
AS2: To me, shopping is an adventure in ZEPETO
AS3: Shopping is a thrill to me in ZEPETO
AS4: Shopping makes me feel like I am in my own universe in ZEPETO
Gratification shopping (Coelho et al., 2023)
GS1: When I'm in a down mood, I go shopping to make me feel better in ZEPETO
GS2: To me, shopping is a way to relieve stress in ZEPETO
GS3: I go shopping when I want to treat myself to something special in ZEPETO
Source(s): Table by authors

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