Descriptive statistics of expenditure variables
| Variable | M (SD) | Median | Range | Purchaser % (n) |
|---|---|---|---|---|
| Predictor expenditure (€, past 12 months) | ||||
| Non-random F2P content | 26.22 (58.43) | 0.00 | 0–480 | – |
| P2P game access | 44.31 (75.75) | 10.00 | 0–500 | – |
| BPs | 11.44 (29.14) | 0.00 | 0–200 | – |
| Outcome expenditure (€, past 12 months) | ||||
| Cosmetic loot boxes (CLB) | 9.68 (27.13) | 0.00 | 0–240 | 26.4% (n = 155) |
| Game-affecting loot boxes (GALB) | 7.98 (26.09) | 0.00 | 0–240 | 23.3% (n = 137) |
| Other gambling-like content (OGLC) | 10.30 (32.65) | 0.00 | 0–300 | 21.3% (n = 125) |
| Purchaser subsamples (€, past 12 months) | ||||
| CLB purchasers | 36.65 (42.49) | 20.00 | 1–240 | – |
| GALB purchasers | 34.18 (45.07) | 12.00 | 1–240 | – |
| OGLC purchasers | 48.39 (56.39) | 30.00 | 1–300 | – |
| Variable | M (SD) | Median | Range | Purchaser % (n) |
|---|---|---|---|---|
| Non-random F2P content | 26.22 (58.43) | 0.00 | 0–480 | – |
| P2P game access | 44.31 (75.75) | 10.00 | 0–500 | – |
| BPs | 11.44 (29.14) | 0.00 | 0–200 | – |
| Cosmetic loot boxes (CLB) | 9.68 (27.13) | 0.00 | 0–240 | 26.4% ( |
| Game-affecting loot boxes (GALB) | 7.98 (26.09) | 0.00 | 0–240 | 23.3% ( |
| Other gambling-like content (OGLC) | 10.30 (32.65) | 0.00 | 0–300 | 21.3% ( |
| CLB purchasers | 36.65 (42.49) | 20.00 | 1–240 | – |
| GALB purchasers | 34.18 (45.07) | 12.00 | 1–240 | – |
| OGLC purchasers | 48.39 (56.39) | 30.00 | 1–300 | – |
Note(s): “Purchaser” indicates the proportion of the full sample (N = 587) who reported any positive expenditure in that category; these subsamples were used in the Part 2 OLS analyses. — = not applicable
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