Table 2

Descriptive statistics of expenditure variables

VariableM (SD)MedianRangePurchaser % (n)
Predictor expenditure (€, past 12 months)
Non-random F2P content26.22 (58.43)0.000–480–
P2P game access44.31 (75.75)10.000–500–
BPs11.44 (29.14)0.000–200–
Outcome expenditure (€, past 12 months)
Cosmetic loot boxes (CLB)9.68 (27.13)0.000–24026.4% (n = 155)
Game-affecting loot boxes (GALB)7.98 (26.09)0.000–24023.3% (n = 137)
Other gambling-like content (OGLC)10.30 (32.65)0.000–30021.3% (n = 125)
Purchaser subsamples (€, past 12 months)
CLB purchasers36.65 (42.49)20.001–240–
GALB purchasers34.18 (45.07)12.001–240–
OGLC purchasers48.39 (56.39)30.001–300–

Note(s): “Purchaser” indicates the proportion of the full sample (N = 587) who reported any positive expenditure in that category; these subsamples were used in the Part 2 OLS analyses. — = not applicable

Source(s): Authors’ own work

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