Table 3

Part 1 binary logistic regression: Odds ratios and 95% confidence intervals

PredictorCLB OR [95% CI]CLB pGALB OR [95% CI]GALB pOGLC OR [95% CI]OGLC p
F2P frequency1.020 [0.890, 1.169]0.7740.932 [0.812, 1.070]0.3201.080 [0.930, 1.254]0.315
F2P non-random expenditure1.149 [1.012, 1.303]0.0311.301 [1.146, 1.478]<0.0011.187 [1.040, 1.356]0.011
P2P frequency0.928 [0.814, 1.058]0.2650.894 [0.780, 1.024]0.1070.904 [0.786, 1.040]0.159
P2P access expenditure1.175 [1.028, 1.343]0.0181.186 [1.035, 1.360]0.0141.149 [0.997, 1.325]0.055
BP expenditure1.467 [1.275, 1.688]<0.0011.267 [1.102, 1.457]<0.0011.229 [1.062, 1.422]0.006
IGD score1.012 [0.974, 1.053]0.5381.013 [0.974, 1.054]0.5150.991 [0.952, 1.033]0.680
PGSI low1.321 [0.737, 2.367]0.3501.386 [0.770, 2.494]0.2761.919 [1.024, 3.598]0.042
PGSI moderate3.813 [2.198, 6.615]<0.0012.144 [1.210, 3.798]0.0093.532 [1.932, 6.457]<0.001
PGSI high1.993 [0.952, 4.172]0.0672.594 [1.254, 5.365]0.0108.063 [3.812, 17.057]<0.001

Note(s): Significant predictors (p ≤ 0.05) in italic. Reference category for PGSI dummies: no risk (PGSI score = 0). All expenditure predictors log(x+1)-transformed prior to analysis. CLB = cosmetic loot boxes; GALB = game-affecting loot boxes; OGLC = other gambling-like content. N = 587

Source(s): Authors’ own work

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