Psychological and behavioral outcomes
| Statistically negative | Negative | Mixed | Positive | Statistically positive | |
|---|---|---|---|---|---|
| Psychological outcome | |||||
| Game experience (n = 10) | 0 | 0 | 4 (A06, A19, A20, A31) | 5 (A08, A09, A11, A22, A35) | 1 (A23) |
| Perceived learning (n = 7) | 0 | 0 | 0 | 7 (A03, A07, A18, A25, A27, A31, A35) | 0 |
| Perceived usefulness (n = 7) | 0 | 0 | 0 | 7 (A09, A14, A22, A30, A32, A34, A36) | 0 |
| Perceived reality or immersion (n = 7) | 0 | 1 (A25) | 0 | 6 (A08, A12, A24, A27 A28, A31) | 0 |
| Motivation (n = 6) | 1 (A04) | 0 | 1 (A04) | 4 (A09, A19, A25, A27) | 0 |
| Fun or entertainment (n = 5) | 0 | 0 | 0 | 5 (A08, A18, A25, A31, A32) | 0 |
| Engagement (n = 4) | 0 | 0 | 0 | 4 (A05, A19, A24, A34) | 0 |
| Satisfaction (n = 4) | 0 | 0 | 1 (A23) | 3 (A02, A12, A38) | 0 |
| Attitude (n = 3) | 1 (A23) | 0 | 0 | 2 (A19, A30) | 0 |
| Behavioral outcome | |||||
| Efficiency (n = 7) | 0 | 0 | 0 | 4 (A06, A16, A18, A37) | 4 (A04, A37, A39, A40) |
| Resilience (n = 2) | 0 | 0 | 0 | 2 (A16, A18) | 0 |
| Safety (n = 2) | 0 | 0 | 0 | 0 | 2 (A39, A40) |
| Sustainability (n = 2) | 0 | 0 | 0 | 1 (A16) | 1 (A33) |
| Total of different studies | 2 | 1 | 6 | 26 | 6 |
| Statistically negative | Negative | Mixed | Positive | Statistically positive | |
|---|---|---|---|---|---|
| Game experience | 0 | 0 | |||
| Perceived learning | 0 | 0 | 0 | 0 | |
| Perceived usefulness | 0 | 0 | 0 | 0 | |
| Perceived reality or immersion | 0 | 0 | 0 | ||
| Motivation | 0 | 0 | |||
| Fun or entertainment | 0 | 0 | 0 | 0 | |
| Engagement | 0 | 0 | 0 | 0 | |
| Satisfaction | 0 | 0 | 0 | ||
| Attitude | 0 | 0 | 0 | ||
| Efficiency | 0 | 0 | 0 | ||
| Resilience | 0 | 0 | 0 | 0 | |
| Safety | 0 | 0 | 0 | 0 | |
| Sustainability | 0 | 0 | 0 | ||
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