Table 3

Psychological and behavioral outcomes

Statistically negativeNegativeMixedPositiveStatistically positive
Psychological outcome
Game experience (n = 10)004 (A06, A19, A20, A31)5 (A08, A09, A11, A22, A35)1 (A23)
Perceived learning (n = 7)0007 (A03, A07, A18, A25, A27, A31, A35)0
Perceived usefulness (n = 7)0007 (A09, A14, A22, A30, A32, A34, A36)0
Perceived reality or immersion (n = 7)01 (A25)06 (A08, A12, A24, A27 A28, A31)0
Motivation (n = 6)1 (A04)01 (A04)4 (A09, A19, A25, A27)0
Fun or entertainment (n = 5)0005 (A08, A18, A25, A31, A32)0
Engagement (n = 4)0004 (A05, A19, A24, A34)0
Satisfaction (n = 4)001 (A23)3 (A02, A12, A38)0
Attitude (n = 3)1 (A23)002 (A19, A30)0
Behavioral outcome
Efficiency (n = 7)0004 (A06, A16, A18, A37)4 (A04, A37, A39, A40)
Resilience (n = 2)0002 (A16, A18)0
Safety (n = 2)00002 (A39, A40)
Sustainability (n = 2)0001 (A16)1 (A33)
Total of different studies216266

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