Table 2

Potential progression of reality-enhanced service communication

Service and communicatorsConventionalAR/VR-enhancedNeR
Neuroimaging
NeR
Neurostimulation
Hotel
Service organization-customer
Customers can browse the website or contact the service organization through email, phone, or text-chat; when physically at the hotel, they can examine the servicescape and interact with staffCustomers can virtually preview the servicescape using a VR headset; when physically visiting the hotel, they can use AR on their smartphone to point at QR codes for wayfinding supportCustomers can navigate in VR without physically interacting with a device – instead they can imagine moving through the servicescape; at the hotel, they can get AR wayfinding support only by thinking “where do I go now?”Customers can additionally hear the atmosphere in the lobby, smell and taste the food at the restaurant and feel the comfort of the hotel beds during a VR tour; at the hotel, they can experience multisensory AR enhancements (e.g. virtual characters that really “come to life” at a Disney resort)
Call center
FLE-customer
FLEs can provide advice pre-purchase or troubleshoot post–purchase through text-based chat, phone call, or videoconferencingFLEs can meet customers in virtual spaces (VR) or “see what the customer sees” (AR), and visually enhance this view (e.g. with holograms or instructions)FLEs can communicate advice more seamlessly, for example suggesting a product simply by thinking of it, or let visual instructions appear in AR and VR as they are mentioned in conversationFLEs can better understand and emphasize, by experiencing sensory aspects of the customer's circumstances (e.g. the atmosphere in a living room to be redecorated) or even customers' emotions (e.g. joy, frustration) themselves
Professional training
Service organization-FLE
Service organizations can provide classroom or on-the-job training, with supporting online formats (e.g. instructional videos or online workshops)Service organizations can communicate educational content to FLEs by simulating events in VR or enhancing physical spaces with AR-based instructionsService organizations can better monitor FLEs' learning and improve in-class communication; participants can create and shape AR or VR content simply by thinking about it or mentioning it in conversationService organizations can augment the communication and learning process by letting participants experience each other's perspectives in a discussion or by neutrally emphasizing certain stimuli to support learning outcomes

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