Generativity attributes of systems, digital artefacts, fitness-utility-model and three degrees of freedom model
| Systems and digital artefacts | Process and resonance fitness, degrees of freedom |
|---|---|
| Generativity attributes (Systems): | Evolutionary characteristics of the fitness-utility-model |
| (Eck et al., 2015) based on Zittrain (2008): | (Gill and Hevner, 2013; Schmitt and Gill, 2019) |
| Social generativity (process fitness attributes): | |
| • Leverage | • Decomposability |
| • Adaptability | • Malleability |
| • Ease of mastery | • Openness |
| • Accessibility | • Antifragility |
| • Transferability | |
| Informational generativity (resonance fitness attributes): | |
| • Novelty | |
| • Interestingness | |
| • Elegance | |
| Immediate characteristics (I) and corollary attributes (C) | Degrees of freedom (DOF) model (van Osch, 2012) |
| (Eck et al., 2015) based on Kallinikos et al. (2013): | Cognitive (C), Technological (T), Structural (S) DOFs: |
| • Interactivity (I) | • Reflection (C) |
| • Editability (I) | • Interaction (C) |
| • Reprogrammability (I) | • Representation (C) |
| • Distributedness (I) | • Tailorability (T) |
| • Modularity (C) | • Openness (T) |
| • Granularity (C) | • Transience (S) |
| • Reflexive dynamics (C) | • Laterality (S) |
| Systems and digital artefacts | Process and resonance fitness, degrees of freedom |
|---|---|
| Generativity attributes (Systems): | Evolutionary characteristics of the fitness-utility-model |
| ( | ( |
| Social generativity (process fitness attributes): | |
| • Leverage | • Decomposability |
| • Adaptability | • Malleability |
| • Ease of mastery | • Openness |
| • Accessibility | • Antifragility |
| • Transferability | |
| Informational generativity (resonance fitness attributes): | |
| • Novelty | |
| • Interestingness | |
| • Elegance | |
| Immediate characteristics (I) and corollary attributes (C) | Degrees of freedom (DOF) model ( |
| ( | Cognitive (C), Technological (T), Structural (S) DOFs: |
| • Interactivity (I) | • Reflection (C) |
| • Editability (I) | • Interaction (C) |
| • Reprogrammability (I) | • Representation (C) |
| • Distributedness (I) | • Tailorability (T) |
| • Modularity (C) | • Openness (T) |
| • Granularity (C) | • Transience (S) |
| • Reflexive dynamics (C) | • Laterality (S) |
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