Physical, digital and phygital strategies used to create memorable shopping experiences
| In-store strategies using technology to meet customers' expectations | Classification of the strategies | ||
|---|---|---|---|
| Physical strategies | Digital strategies | Phygital strategies | |
| In-store technology-driven sales strategy | |||
| ✗ | ||
| ✗ | ||
| Customer relationships development strategy | |||
| ✗ | ||
| Smart store creation strategy | |||
| ✗ | ||
| ✗ | ||
| ✗ | ||
| ✗ | ||
| ✗ | ||
| In-store experiential immersion strategy | |||
| ✗ | ||
| ✗ | ||
| ✗ | ||
| In-store strategies using technology to meet customers' expectations | Classification of the strategies | ||
|---|---|---|---|
| Physical strategies | Digital strategies | Phygital strategies | |
Giving customers the possibility to order in-store and receive the order in-store or at home | ✗ | ||
Reproducing the advertising campaign via a projector at the entrance to the store with videos related to the product being launched | ✗ | ||
Organising events (e.g. to promote a new product) to virtually relate customers with the (product) creator/designer or the celebrity | ✗ | ||
Equipping stores with digital devices or favouring the use of personal smartphone in-store for product information, purchases and payments | ✗ | ||
Technologically equipping stores to enable customers to order a product that is not present in-store through their smartphone or in-store digital devices | ✗ | ||
Equipping stores with the “scan-and-go” in place of the “stop-and-go” process to enable customers to save time in the checkout line | ✗ | ||
Equipping sales staff with digital devices to develop relationships with in- and out-store customers (e.g. WhatsApp Business; app) | ✗ | ||
Offering hyper-personalised advice and tailor-made services using technology | ✗ | ||
Designing stores where customers are immersed in unusual and exceptional settings to experience real game sensations | ✗ | ||
Providing customers with a new community-based brand experience by accessing experiences, content, and services (e.g. personalised discounts) that are guided digitally throughout the store | ✗ | ||
Designing stores to stimulate in customers discovery and learning behaviour as well as immersive experiences | ✗ | ||
Source(s): Table by authors
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