Overview of perspectives on service design and examples of related methods
| Perspective | Service design studies | Related concepts | Examples of methods | Focus and qualities of methods |
|---|---|---|---|---|
| The dyadic interaction perspective | ||||
| Service is a design category that can be specified in advance, produced by the firm and delivered to the customer | Shostack (1982) | Interaction | Blueprints | Focus: Customer–firm interactions |
| Bitner (1992) | IHIP characteristics | Flowcharts | ||
| Berry et al. (2002) | Service concept | Experience clue management | Qualities: Visualizing the service delivery system for smooth service operation and reliable service quality; managing the customer–firm interactions for improved customer experiences; identifying interactions that are critical to customer satisfaction | |
| Goldstein et al. (2002) | Service encounter | Touchpoints | ||
| Bitner et al. (2008) | Service delivery system | Critical incident technique | ||
| Clatworthy (2011) | Customer journey maps | |||
| Lemon and Verhoef (2016) | ||||
| The systemic interaction perspective | ||||
| It is not possible to design services as outputs because value is created during use and contextually contingent. Customers co-create value by combining resources from multiple sources, thus requiring a systemic approach. Institutions govern value co-creation activities | Patrício et al. (2011) | Service science | Co-design | Focus: System of actors and technologies (and the links between them) that are involved in enabling a service |
| Teixeira et al. (2012) | Service-dominant logic | Multi-level service design | ||
| Tax et al. (2013) | Design for service | Customer experience modelling | Qualities: Mapping the service system, journey and touchpoints that underpin the customer's value creation process within and beyond the firm's control; understanding future use situations for service innovation; coordinating the multi-actor and level constellation for enabling new ways of creating value | |
| Pinho et al. (2014) | Service ecosystems | Service delivery network | ||
| Wetter-Edman et al. (2014) | Storybraids | |||
| Holmlid (2018) | Actor network mapping | |||
| Trischler et al. (2018a, b) | ||||
| Čaić et al. (2019) | ||||
| Vink et al. (2019) | ||||
| The customer activity perspective | ||||
| A service is seen as an input into a customer's activity. Value and experiences emerge within customer activities, requiring an understanding of how service can support customer goals | Visser et al. (2005) | Customer-dominant logic | Contextmapping | Focus: One actor (customer or user) with a focus on exploring the activities in which they engage to achieve a desired goal or end state |
| Christiansen et al. (2016) | Customer experience | Jobs to be done | ||
| Maffei and Sangiorgi (2006) | AT | Activity system maps | Qualities: Exploring the goals, experiences and potential conflicts among users of the service in a situated and wider context of action; immersing into the real-world context of service use and gathering rich contextual and situated data on user experiences | |
| Van der Bilj-Brouwer (2017) | Situated action | Needs and aspirations-modelling | ||
| Perspective | Service design studies | Related concepts | Examples of methods | Focus and qualities of methods |
|---|---|---|---|---|
| Service is a design category that can be specified in advance, produced by the firm and delivered to the customer | Interaction | Blueprints | Focus: Customer–firm interactions | |
| IHIP characteristics | Flowcharts | |||
| Service concept | Experience clue management | Qualities: Visualizing the service delivery system for smooth service operation and reliable service quality; managing the customer–firm interactions for improved customer experiences; identifying interactions that are critical to customer satisfaction | ||
| Service encounter | Touchpoints | |||
| Service delivery system | Critical incident technique | |||
| Customer journey maps | ||||
| It is not possible to design services as outputs because value is created during use and contextually contingent. Customers co-create value by combining resources from multiple sources, thus requiring a systemic approach. Institutions govern value co-creation activities | Service science | Co-design | Focus: System of actors and technologies (and the links between them) that are involved in enabling a service | |
| Service-dominant logic | Multi-level service design | |||
| Design for service | Customer experience modelling | Qualities: Mapping the service system, journey and touchpoints that underpin the customer's value creation process within and beyond the firm's control; understanding future use situations for service innovation; coordinating the multi-actor and level constellation for enabling new ways of creating value | ||
| Service ecosystems | Service delivery network | |||
| Storybraids | ||||
| Actor network mapping | ||||
| A service is seen as an input into a customer's activity. Value and experiences emerge within customer activities, requiring an understanding of how service can support customer goals | Customer-dominant logic | Contextmapping | Focus: One actor (customer or user) with a focus on exploring the activities in which they engage to achieve a desired goal or end state | |
| Customer experience | Jobs to be done | |||
| AT | Activity system maps | Qualities: Exploring the goals, experiences and potential conflicts among users of the service in a situated and wider context of action; immersing into the real-world context of service use and gathering rich contextual and situated data on user experiences | ||
| Situated action | Needs and aspirations-modelling | |||
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