List and description of the games used in the training phase
| Cognitive module | Definition of cognitive module | Game | Description of the game |
|---|---|---|---|
| Executive function | The module includes language-based and visual tasks to train executive functions such as reasoning (i.e. making deductions from hypotheses) and using cognitive strategies | Right count | Sorting numbers in ascending/descending order in a grid |
| Visual memory | The module uses abstract symbols and exotic characters to train visual memory | Shape and colors | Memorizing shapes and their colors |
| Verbal and visual memory | The module uses prompts that simultaneously train verbal and visual memory | Around the world | Memorizing the tour destinations for different places around the world |
| Spatial memory | The module trains spatial memory by encouraging recalling of locations through grouping and patterning strategies | Chunking | Memorizing groups of figures on a grid |
| Visual and spatial memory | The module trains visual and spatial memory through exercises that solicit the use of visual mental imagery and more particularly mental rotation in a 3D space | Point of view | Matching a point of view with the corresponding view |
| Visual spatial | The module trains visual spatial memory by creating a mental image of an object, rotating the object mentally until a comparison can be made, making the comparison and deciding if the objects are the same or not and reporting the decision | Sleight of hands | Determining if the hand shown is a left hand or a right hand |
| Visual attention | The module trains visual attention as students try to pinpoint relevant information, visually scan details and stay focused on spotting differences | Ancient writing | Comparing series of characters |
| Attention | This module trains in attention as students pay attention to a trail made up of stones that lights up at random. Students must memorize the path it creates | Find your way | Memorizing a series of steps |
| Processing speed | This module includes activities that require a rapid response. It also helps improve user attention span as it encourages users to maintain performance and vigilance over a long period of time | Under pressure | Determine whether stimuli shown successively are above or below each other |
| Auditory memory | This module trains in language and memory skills as students memorize 25 words in a grid and try to recognize them in longer lists with distractors | Elephant memory | Word recognition and memory |
| Cognitive module | Definition of cognitive module | Game | Description of the game |
|---|---|---|---|
| Executive function | The module includes language-based and visual tasks to train executive functions such as reasoning (i.e. making deductions from hypotheses) and using cognitive strategies | Right count | Sorting numbers in ascending/descending order in a grid |
| Visual memory | The module uses abstract symbols and exotic characters to train visual memory | Shape and colors | Memorizing shapes and their colors |
| Verbal and visual memory | The module uses prompts that simultaneously train verbal and visual memory | Around the world | Memorizing the tour destinations for different places around the world |
| Spatial memory | The module trains spatial memory by encouraging recalling of locations through grouping and patterning strategies | Chunking | Memorizing groups of figures on a grid |
| Visual and spatial memory | The module trains visual and spatial memory through exercises that solicit the use of visual mental imagery and more particularly mental rotation in a 3D space | Point of view | Matching a point of view with the corresponding view |
| Visual spatial | The module trains visual spatial memory by creating a mental image of an object, rotating the object mentally until a comparison can be made, making the comparison and deciding if the objects are the same or not and reporting the decision | Sleight of hands | Determining if the hand shown is a left hand or a right hand |
| Visual attention | The module trains visual attention as students try to pinpoint relevant information, visually scan details and stay focused on spotting differences | Ancient writing | Comparing series of characters |
| Attention | This module trains in attention as students pay attention to a trail made up of stones that lights up at random. Students must memorize the path it creates | Find your way | Memorizing a series of steps |
| Processing speed | This module includes activities that require a rapid response. It also helps improve user attention span as it encourages users to maintain performance and vigilance over a long period of time | Under pressure | Determine whether stimuli shown successively are above or below each other |
| Auditory memory | This module trains in language and memory skills as students memorize 25 words in a grid and try to recognize them in longer lists with distractors | Elephant memory | Word recognition and memory |
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