The survey results
| Hypothesis | Survey Question | Median | |||
|---|---|---|---|---|---|
| Company A n = 4 | Company B n = 4 | Company C n = 4 | Company D n = 4 | ||
| 1 | 1. The ludic recession workshop helped to form a clear recession management structure process and convey knowledge | 4 | 5 | 4.5 | 5 |
| 2 | 2. I would not have been as creative without ludic elements | 5 | 4.5 | 5 | 5 |
| 3a | 3. I would not have been as motivated as without game elements | 4.5 | 4.5 | 5 | 5 |
| 4. I felt motivated to bring ideas when I saw my points increasing | 4 | 5 | 4.5 | 4 | |
| 5. I felt motivated when my position on the leaderboard moved up | 4 | 5 | 4 | 3.5 | |
| 6. I felt motivated when I received badges or “like” icons | 3.5 | 5 | 4.5 | 4.5 | |
| 7. Timing made me try harder to come up with ideas | 5 | 5 | 5 | 5 | |
| 3b | 8. I felt connected with my colleagues when I received feedback and gave out feedback in any form | 5 | 5 | 5 | 5 |
| 3c | 9. Giving comments, likes, votes and badges allowed me to express myself | 4 | 5 | 5 | 5 |
| 10. I felt good because my votes to some extent, influenced the final decisions/results | 4.5 | 4.5 | 5 | 5 | |
| 4 | 11. The feedback and discussion helped the knowledge and perspective exchange | 4 | 5 | 5 | 5 |
| 12. The ludic recession workshop helped me to improve strategic decision-making with fewer biases | 4.5 | 5 | 5 | 5 | |
| 13. The discussions in and between the groups improved the decision-making process and the decision quality | 4 | 4.5 | 5 | 5 | |
| 14. Group battles created a positive conflict | 4.5 | 4.5 | 5 | 4 | |
| 15. Critical input cards made me think in different ways | 4.5 | 5 | 5 | 5 | |
| 16. Game elements like points and votes, “like” icons and badges incentivised me to give feedback | 4.5 | 5 | 4.5 | 5 | |
| Hypothesis | Survey Question | Median | |||
|---|---|---|---|---|---|
| Company A | Company B | Company C | Company D | ||
| 1 | 1. The ludic recession workshop helped to form a clear recession management structure process and convey knowledge | 4 | 5 | 4.5 | 5 |
| 2 | 2. I would not have been as creative without ludic elements | 5 | 4.5 | 5 | 5 |
| 3a | 3. I would not have been as motivated as without game elements | 4.5 | 4.5 | 5 | 5 |
| 4. I felt motivated to bring ideas when I saw my points increasing | 4 | 5 | 4.5 | 4 | |
| 5. I felt motivated when my position on the leaderboard moved up | 4 | 5 | 4 | 3.5 | |
| 6. I felt motivated when I received badges or “like” icons | 3.5 | 5 | 4.5 | 4.5 | |
| 7. Timing made me try harder to come up with ideas | 5 | 5 | 5 | 5 | |
| 3b | 8. I felt connected with my colleagues when I received feedback and gave out feedback in any form | 5 | 5 | 5 | 5 |
| 3c | 9. Giving comments, likes, votes and badges allowed me to express myself | 4 | 5 | 5 | 5 |
| 10. I felt good because my votes to some extent, influenced the final decisions/results | 4.5 | 4.5 | 5 | 5 | |
| 4 | 11. The feedback and discussion helped the knowledge and perspective exchange | 4 | 5 | 5 | 5 |
| 12. The ludic recession workshop helped me to improve strategic decision-making with fewer biases | 4.5 | 5 | 5 | 5 | |
| 13. The discussions in and between the groups improved the decision-making process and the decision quality | 4 | 4.5 | 5 | 5 | |
| 14. Group battles created a positive conflict | 4.5 | 4.5 | 5 | 4 | |
| 15. Critical input cards made me think in different ways | 4.5 | 5 | 5 | 5 | |
| 16. Game elements like points and votes, “like” icons and badges incentivised me to give feedback | 4.5 | 5 | 4.5 | 5 | |
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