Table 1

The survey results

HypothesisSurvey QuestionMedian
Company A n = 4Company B n = 4Company C n = 4Company D n = 4
11. The ludic recession workshop helped to form a clear recession management structure process and convey knowledge454.55
22. I would not have been as creative without ludic elements54.555
3a3. I would not have been as motivated as without game elements4.54.555
4. I felt motivated to bring ideas when I saw my points increasing454.54
5. I felt motivated when my position on the leaderboard moved up4543.5
6. I felt motivated when I received badges or “like” icons3.554.54.5
7. Timing made me try harder to come up with ideas5555
3b8. I felt connected with my colleagues when I received feedback and gave out feedback in any form5555
3c9. Giving comments, likes, votes and badges allowed me to express myself4555
10. I felt good because my votes to some extent, influenced the final decisions/results4.54.555
411. The feedback and discussion helped the knowledge and perspective exchange4555
12. The ludic recession workshop helped me to improve strategic decision-making with fewer biases4.5555
13. The discussions in and between the groups improved the decision-making process and the decision quality44.555
14. Group battles created a positive conflict4.54.554
15. Critical input cards made me think in different ways4.5555
16. Game elements like points and votes, “like” icons and badges incentivised me to give feedback4.554.55

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