Summary of representative studies related to spatial attention allocation in XR
| Author and year | Scenario | Technology | Attention aspect | Attention measurement | Result |
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| None-shopping context | |||||
| Mestre et al. (2011) |
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| Hillaire et al. (2009) |
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| Berton et al. (2019) |
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| Biocca et al. (2006) |
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| Medenica et al. (2011) |
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| Dixon et al. (2014) |
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| Huang et al. (2019) |
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| Shopping context | |||||
| Pfeiffer et al. (2020) |
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| Yang et al. (2020) |
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| Wychgel (2020) |
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| Author and year | Scenario | Technology | Attention aspect | Attention measurement | Result |
|---|---|---|---|---|---|
Physical exercising by a VR biking system | Large-screen VR | Attention allocation on mediated environment vs self across time | Attentional duration by annotating the head direction (recorded by videos) Attentional focus measured by self-reports on a visual analog scale | Attentional duration at the VR display screen reduced across course phases Auditory stimulation had a dissociative effect on participants’ attention, but it helped to maintain the participants’ commitment to the task in the long term | |
Navigation in the virtual environment | Desk VR | Horizontal attention allocation | 2D attentional position on the screen being recorded by VR system 3D attentional direction in world space recorded by VR system | Attention behavior in VR was similar to that in physical reality | |
Navigation in the virtual environment of different VR setups | CAVE VR Screen VR Head-mounted display (HMD) VR | Horizontal attention allocation | Attentional visits and attentional duration annotated by head and eye movements (recorded by video and VR system) Attention allocation (calculated by the ratio of time spent looking at each object during the whole interaction) | Attention behavior in VR was similar to that in physical reality Attention behavior in HMD VR was more in line with the physical reality situation than the other setups | |
Attention guidance system | Mobile AR | Attention allocation on a specific AOI | Attentional performance by the item searching test (including search time, error and variability) | The attention funnel (an AR solution) led to better orientation performance and a lower mental workload when compared to the other conditions | |
Driving guidance device: personal navigation device (PND) | HMD AR | Attention allocation on mediated environment vs self | Attentional duration annotated by the eye-tracking device and videos Driving performance recorded by the driving simulator software | AR PND allowed drivers to spend more time looking at the road ahead than SV PNDs AR PND allowed for the best driving performance | |
AR surgical guidance device | Screen AR HMD AR | Attention allocation on exogenous/endogenous cues | Attentional visits annotated by head direction (recorded by videos) Attentional performance of the cue-recognition task (including accuracy, task completion time) | HMD AR distracted users due to lack of inattentional blindness | |
XR learning | Mobile VR Mobile AR | Attention allocation on mediated environment vs self | Attentional focus self-reported on a scale | VR let students to pay more attention to the mediated environment than AR did | |
VR shelf displaying management | CAVE VR | Attention allocation on specific AOIs | Gaze visit, gaze duration and saccade duration annotated by the eye-tracking device | Gaze behavior in VR was similar to that in physical reality | |
In-store advertising | Mobile AR Static pictorial display LCD screen video | Attention allocation on a specific AOI: the ad | Gaze duration annotated by the eye-tracking device Attention focus self-reported on a scale | AR advertisements increased consumers’ curiosity and attention, and thus positively influenced their attitudes toward the ads That effect existed based on novelty | |
In-store advertising | Hyper-box AR Static pictorial display LCD screen video | Attention allocation on a specific AOI: the ad | Gaze visit, gaze duration and saccade duration annotated by the eye-tracking device Attention focus self-reported on a scale | There was no difference of attention among the three technologies | |
Source(s): Author's own creation/work
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