Table II

Comparison of key choices for the board game and simulation exercise

Design choices
Board game: PlaitraSimulation exercise
Corresponding research gapTheory building; reproducibility; collaboration with practiceTheory building; contextualization; collaboration with practice
Research frameworkRequirements elicitation for technology innovation, such as for tracking and monitoring technologiesTesting and evaluation of impact of innovation on individual and team performance
AssumptionsA board game can represent logistics and communication processes to enable experts to make choices explicitA realistic exercise allows the actions of humanitarians to be observed so their usability and usefulness in the field can be measured
FidelityLowHigh
Requirements on scope and constraints in participants and budgetNeeds to be run in a limited time; few players; relatively easy to set up and transfer; low costSeveral hours; extensive in set-up, high requirements in preparation, planning and technology, including multiple volunteers; high cost
Data collectionNotes of the players; observations; video; debriefLogs and messages as documented in the system; observations; video; debrief
Main types of resultSystem requirementsPerformance testing, usability, perceived usefulness

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