Chart of findings from one workshop
| Thematic analysis–group task | Components of an activity system (Engeström, 1999) | Collated sub-groups’ findings | Six categories of management practice affecting creativity (Amabile, 2006) |
|---|---|---|---|
| (1) Common principles of innovation | Rules Community | Clear purpose, clear end point Make a statement Community value-added value: “More than just a …” Responded to local environment All are collaborations | 4 Work-group features “Autonomy around process fosters creativity” (Amabile, 2006, p. 20) |
| (2) Features of design process | Informal and formal procedures | Collaboration Planning – formal and informal Sustained energy Emergent changes Getting right expertise at right time Ownership/leadership Maintaining motivation Willingness to take risks | 2 Freedom over reaching specified goals Public sector leaders face big obstacles in winning for themselves and others the kind of freedom to experiment and take risks which Amabile (2006) sees fostering creativity 5 Supervisory encouragement “In many companies new ideas are met not with open minds but with time-consuming layers of evaluation” (Amabile, 2006, p. 22) |
| (3) Tools for facilitation | Mediating artefacts: tools and signs Division of labour | Money Competition High tech computer modelling Public relations and consultation Explaining/sharing vision – dialogue, including with users Appropriate resources Expertise | 4 Work-group features Putting people together who have the right chemistry 1 Challenge Managing creativity is “the deceptively simple task of matching people with the right assignments” (Amabile, 2006, p. 19) 6 Organisational Support Particularly when steering an innovation through a complex “political” process with multiple stakeholders |
| (4) “Aha!” moments | Sense, meaning, outcome | Brief is prescribed within existing constraints, so need to search for innovation/creativity Even architects make compromises Environmental considerations count Technical achievement can come through lateral thinking | 3 Resources “Adding more resources above a ‘threshold of sufficiency’ does not boost creativity” (Amabile, 2006, p. 21) |
| Thematic analysis–group task | Components of an activity system ( | Collated sub-groups’ findings | Six categories of management practice affecting creativity ( |
|---|---|---|---|
| (1) Common principles of innovation | Rules | Clear purpose, clear end point | |
| (2) Features of design process | Informal and formal procedures | Collaboration | |
| (3) Tools for facilitation | Mediating artefacts: tools and signs | Money | |
| (4) “Aha!” moments | Sense, meaning, outcome | Brief is prescribed within existing constraints, so need to search for innovation/creativity | |
Sharing content requires targeting cookies to be enabled. Please update your cookie preferences to use this feature.