Cases descriptions
| Cases descriptions | Case 1: AutoFactoryUK | Case 2: B2BFactoryFR | Case 3: MasterLearnersFR | Case 4: PatronITFR | Case 5: PatronCustFR |
|---|---|---|---|---|---|
| Context | The modernizing effort of the global IT department for a European automotive manufacturer based in the UK | An open innovation seminar organized by a B2B information sharing community in France Participants were from a research center and an automotive part manufacturer in France | A class dedicated to big data value creation opportunities with a group of learners with different background – management, computer science and engineering | The patrons of the chair Digital Organization & Society, supporting the development of the approach, were testing it It is a business process service provider | A partner of the chair Digital Organization & society wanted to experiment with the approach It is a supplemental pension plan company in Switzerland |
| Profile of practitioners/learners | High potential from the IT department | Mixed profile – engineers, marketing – from automotive part manufacturer and a research institute in France | Master degree learners from a digital marketing-oriented MSc in a French Business school | People from information systems and marketing department as well as the Digital Privacy Officer and the CEO of the business unit | People from information system department, marketing and sales as well as the Data Privacy Officer |
| Detailed agenda | First part with a traditional presentation by a DDS researcher regarding digital change, big data, DDS and value creation During the presentation, practitioners have to find DDS and customers to prepare their own cube Then he presented value archetypes Once done, a DDS researcher explained the process and practitioners played with the cube Once each group of practitioners came up with one idea, they presented it to all the others | First part with a traditional presentation by a DDS researcher regarding digital change, big data, DDS and value creation During the presentation, practitioners have to find DDS and customers to prepare their own cube Then he presented value archetypes Once done, we explained the process and practitioners played with the cube Once each group of practitioners came up with one idea, they presented it to the others Then each practitioner voted for its best idea with an emphasis on selecting one that seems easy to build, and professors selected their favorite | First part with a presentation by a DDS researcher regarding digital change, big data, DDS and value creation with IS During the presentation, practitioners have to find DDS and customers to prepare their own cube Then a DDS researcher presents value archetypes Once done, we explain and learners played with the cube After each group came up with one idea, which they presented to the others, each learner voted for its best idea and professors selected their preferred | First part with a presentation by a DDS researcher regarding digital change, big data, DDS and value creation with IS During the presentation, practitioners have to find DDS and customers to prepare their own cube Then a DDS researcher presents value archetypes Once done, we explain and learners played with the cube After each group came up with one idea, which they presented to the others, each learner voted for its best idea | First part with a presentation by a DDS researcher regarding digital change, big data, DDS and value creation with IS During the presentation, practitioners have to find DDS and customers to prepare their own cube Then a DDS researcher presents value archetypes Once done, we explain and learners played with the cube After each group came up with one idea, which they presented to the others |
| About the class | 1 instructor 2 consultants 20 participants 6 hours total duration, 7 pictures (Figure A4) | 2 instructors 1 consultant 24 participants 4 hours 61 pictures (Figures A1, A2 and A7) | 2 instructors 2 observing professors 18 participants 3 hours 26 pictures, 7 short videos around 10 seconds each (Figure A3) | 2 instructors 7 participants 3 hours 17 pictures, 2 timelapse videos around 30 | 2 instructors 8 participants 3 hours |
| Practitioners’ feedback | We were not able yet to get the feedback from external participant on this test | The approach is perceived as innovative and involves more the audience than traditional class Observing professors are willing to develop the approach in their own class | The approach is perceived as very useful for learning and experimenting simply with big data while being easy to set up and cost effective | The CEO of the firm wrote “Compared to brainstorming techniques, Game of Streams decompartmentalizes and encourages transversality, favors the expression of all, and strongly stimulates the participants. It is simple to set up and generates results in less than two hours.” | The approach was considered useful for understanding value archetypes and how to create value with data The fact that different department of the firms were able to work together was also perceived as an important outcome The idea generated was not considered as truly innovative |
| Cases descriptions | Case 1: AutoFactoryUK | Case 2: B2BFactoryFR | Case 3: MasterLearnersFR | Case 4: PatronITFR | Case 5: PatronCustFR |
|---|---|---|---|---|---|
| The modernizing effort of the global IT department for a European automotive manufacturer based in the UK | An open innovation seminar organized by a B2B information sharing community in France | A class dedicated to big data value creation opportunities with a group of learners with different background – management, computer science and engineering | The patrons of the chair Digital Organization & Society, supporting the development of the approach, were testing it | A partner of the chair Digital Organization & society wanted to experiment with the approach | |
| High potential from the IT department | Mixed profile – engineers, marketing – from automotive part manufacturer and a research institute in France | Master degree learners from a digital marketing-oriented MSc in a French Business school | People from information systems and marketing department as well as the Digital Privacy Officer and the CEO of the business unit | People from information system department, marketing and sales as well as the Data Privacy Officer | |
| First part with a traditional presentation by a DDS researcher regarding digital change, big data, DDS and value creation | First part with a traditional presentation by a DDS researcher regarding digital change, big data, DDS and value creation | First part with a presentation by a DDS researcher regarding digital change, big data, DDS and value creation with IS | First part with a presentation by a DDS researcher regarding digital change, big data, DDS and value creation with IS | First part with a presentation by a DDS researcher regarding digital change, big data, DDS and value creation with IS | |
| 1 instructor | 2 instructors | 2 instructors | 2 instructors | 2 instructors | |
| The approach is perceived as innovative and involves more the audience than traditional class | The approach is perceived as very useful for learning and experimenting simply with big data while being easy to set up and cost effective | The CEO of the firm wrote “Compared to brainstorming techniques, Game of Streams decompartmentalizes and encourages transversality, favors the expression of all, and strongly stimulates the participants. It is simple to set up and generates results in less than two hours.” | The approach was considered useful for understanding value archetypes and how to create value with data |
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