Table 2

Cases descriptions

Cases descriptionsCase 1: AutoFactoryUKCase 2: B2BFactoryFRCase 3: MasterLearnersFRCase 4: PatronITFRCase 5: PatronCustFR
ContextThe modernizing effort of the global IT department for a European automotive manufacturer based in the UKAn open innovation seminar organized by a B2B information sharing community in France
Participants were from a research center and an automotive part manufacturer in France
A class dedicated to big data value creation opportunities with a group of learners with different background – management, computer science and engineeringThe patrons of the chair Digital Organization & Society, supporting the development of the approach, were testing it
It is a business process service provider
A partner of the chair Digital Organization & society wanted to experiment with the approach
It is a supplemental pension plan company in Switzerland
Profile of practitioners/learnersHigh potential from the IT departmentMixed profile – engineers, marketing – from automotive part manufacturer and a research institute in FranceMaster degree learners from a digital marketing-oriented MSc in a French Business schoolPeople from information systems and marketing department as well as the Digital Privacy Officer and the CEO of the business unitPeople from information system department, marketing and sales as well as the Data Privacy Officer
Detailed agendaFirst part with a traditional presentation by a DDS researcher regarding digital change, big data, DDS and value creation
During the presentation, practitioners have to find DDS and customers to prepare their own cube
Then he presented value archetypes
Once done, a DDS researcher explained the process and practitioners played with the cube
Once each group of practitioners came up with one idea, they presented it to all the others
First part with a traditional presentation by a DDS researcher regarding digital change, big data, DDS and value creation
During the presentation, practitioners have to find DDS and customers to prepare their own cube
Then he presented value archetypes
Once done, we explained the process and practitioners played with the cube
Once each group of practitioners came up with one idea, they presented it to the others
Then each practitioner voted for its best idea with an emphasis on selecting one that seems easy to build, and professors selected their favorite
First part with a presentation by a DDS researcher regarding digital change, big data, DDS and value creation with IS
During the presentation, practitioners have to find DDS and customers to prepare their own cube
Then a DDS researcher presents value archetypes
Once done, we explain and learners played with the cube
After each group came up with one idea, which they presented to the others, each learner voted for its best idea and professors selected their preferred
First part with a presentation by a DDS researcher regarding digital change, big data, DDS and value creation with IS
During the presentation, practitioners have to find DDS and customers to prepare their own cube
Then a DDS researcher presents value archetypes
Once done, we explain and learners played with the cube
After each group came up with one idea, which they presented to the others, each learner voted for its best idea
First part with a presentation by a DDS researcher regarding digital change, big data, DDS and value creation with IS
During the presentation, practitioners have to find DDS and customers to prepare their own cube
Then a DDS researcher presents value archetypes
Once done, we explain and learners played with the cube
After each group came up with one idea, which they presented to the others
About the class1 instructor
2 consultants
20 participants
6 hours total duration,
7 pictures (Figure A4)
2 instructors
1 consultant
24 participants
4 hours
61 pictures (Figures A1, A2 and A7)
2 instructors
2 observing professors
18 participants
3 hours
26 pictures, 7 short videos around 10 seconds each (Figure A3)
2 instructors
7 participants
3 hours
17 pictures, 2 timelapse videos around 30
2 instructors
8 participants
3 hours
Practitioners’ feedbackWe were not able yet to get the feedback from external participant on this testThe approach is perceived as innovative and involves more the audience than traditional class
Observing professors are willing to develop the approach in their own class
The approach is perceived as very useful for learning and experimenting simply with big data while being easy to set up and cost effectiveThe CEO of the firm wrote “Compared to brainstorming techniques, Game of Streams decompartmentalizes and encourages transversality, favors the expression of all, and strongly stimulates the participants. It is simple to set up and generates results in less than two hours.”The approach was considered useful for understanding value archetypes and how to create value with data
The fact that different department of the firms were able to work together was also perceived as an important outcome
The idea generated was not considered as truly innovative

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