Table 3.

Scale refinement

ItemsMeanSDStandardised loadings
Network exposure (Hamari and Koivisto, 2013) α = 0.901; CR = 0.927; AVE = 0.718   
I get admired by friends while moving up to a higher level on the gamified shopping application4.4571.8390.783
I have a lot of friends on the gamified e-commerce application who follow my activities4.1231.9530.842
Many people follow my activities on the gamified e-commerce application4.9041.7840.792
I follow many people on the gamified e-commerce application4.4751.7500.914
I have many friends in the gamified e-commerce application4.4981.7760.899
Social influence (Hamari and Koivisto, 2013) α = 0.9531; CR = 0.964; AVE = 0.842   
If my friends think it is fun to win in the gamified e-commerce application, I will do it5.4061.5690.926
My friends would think using gamified e-commerce application is a good idea5.2971.5010.935
People whom I appreciate would encourage me to use gamified e-commerce applications5.2151.4120.914
People who influence my attitudes would recommend gamified e-commerce applications5.2151.6000.908
People who are important to me would think positively of me using gamified e-commerce applications5.2151.5510.903
Recognition (Hamari and Koivisto, 2013) α = 0.948; CR = 0.967; AVE = 0.907   
I feel good when my achievements in the gamified e-commerce application are noticed4.9911.7120.949
I like it when other gamified e-commerce application users comment and like my achievement5.0551.6820.959
I like it when my gamified e-commerce application peers notice my exercise reports4.9091.6190.949
Reciprocal benefit (Hamari and Koivisto, 2013) α = 0.927; CR = 0.949; AVE = 0.823   
I find that participating in the gamified e-commerce application community can be mutually helpful4.8171.6060.918
I find my participation in the gamified e-commerce application community can be advantageous to me and other people4.7901.6970.916
I think that participating in the gamified e-commerce application community improves my motivation to exercise4.8541.6870.897
The gamified e-commerce application community encourages me to exercise4.9451.6070.853
I find my participation in the gamified e-commerce application community can be advantageous to me and other people5.0821.5420.854
Hedonic value (Hsu and Chen, 2018) α = 0.913; CR = 0.936; AVE = 0.745   
This gamified e-commerce application experience was truly a joy5.0461.5580.899
Compared to other things I could have done, the time spent playing in the gamified e-commerce application is truly enjoyable5.4931.5740.914
I felt the gamified e-commerce application was exciting5.2421.4240.910
I felt the gamified e-commerce application gives me pleasure4.9411.6280.810
I like the services offered by this gamified e-commerce5.5531.3950.773
Utilitarian value (Hsu and Chen, 2018) α = 0.767; CR = 0.867; AVE = 0.689   
I use this gamified e-commerce application for obtaining the services I want5.7991.0750.670
I use this gamified e-commerce application for helping me effectively do shopping5.0731.5740.913
I feel this gamified e-commerce application is cleverly designed4.6161.7440.885
Attitude (Hamari and Koivisto, 2013) α = 0.925; CR = 0.943; AVE = 0.769   
I find using the gamified e-commerce application to be a good idea5.6991.3580.866
I find using the gamified e-commerce application to be favourable5.4431.3750.853
I find using the gamified e-commerce application is a wise idea5.2151.3660.882
I find using the gamified e-commerce application to be a positive thing5.5301.3320.895
I find using the gamified e-commerce application to be a wise thing to do5.3791.3060.887
Continued use intention (Koivisto and Hamari, 2014) α = 0.942; CR = 0.956; AVE = 0.811   
I intend to keep using the e-commerce application at least as much as I have played the game in the app5.3201.4260.890
I predict that I will use the application more frequently within the next three months5.3061.4410.911
I think I will keep using the application in the near future at least as much as I have during the last few months5.1461.4450.881
I plan to increase the amount of using the application rather than decrease it5.5071.5090.917
I will keep using the application as regularly as I do now5.4841.4280.905
Intention to spread WOM (Hamari and Koivisto, 2013) α = 0.917; CR = 0.938; AVE = 0.751   
I would recommend the gamified e-commerce application to my friends5.6121.2500.822
I would recommend the gamified e-commerce application to my family5.4061.3010.847
I will recommend the gamified e-commerce application to anyone who seeks my advice5.3611.3520.885
I will refer my acquaintances to the gamified e-commerce application5.6891.3430.866
I will say positive things about the gamified e-commerce application to other people5.4981.3700.909

Notes:

α = Cronbach’s α; CR: composite reliability; AVE: average variance extracted

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