Reliability and validity – reflective constructs
| Constructs, Items | Loadings |
|---|---|
| Conscious-Attention: Adapted from Abbasi et al. (2020a) α = 0.798; CR = 0.861; AVE = 0.554; and FVIF = 1.531 | |
| CA.1: I like knowing more about [esports gaming brand] | 0.793 |
| CA.2: I like learning more about [esports gaming brand] | 0.706 |
| CA.3: I notice information related to [esports gaming brand] | 0.769 |
| CA.4: I pay a lot of attention to anything about [esports gaming brand] | 0.746 |
| CA.5: I keep up with things related to [esports gaming brand] | 0.704 |
| Absorption: Adapted from Abbasi et al. (2020a) α = 0.698; CR = 0.816; AVE = 0.527; and FVIF = 1.436 | |
| AB.1: When I am playing [esports gaming brand], I forget everything else around me | 0.731 |
| AB.2: Time flies when I am playing [esports gaming brand] | 0.766 |
| AB.3: When I am playing [esports gaming brand], I get carried away | 0.619 |
| AB.4: When I am playing [esports gaming brand], I feel immersed | 0.777 |
| Dedication: Adapted from Abbasi et al. (2020a) α = 0.808; CR = 0.875; AVE = 0.636; and FVIF = 1.116 | |
| DE.1: [Esports gaming brand] inspires me | 0.774 |
| DE.2: I am enthusiastic about playing [esports gaming brand] | 0.821 |
| DE.3: I am proud to play [esports gaming brand] | 0.840 |
| DE.4: I find [esports gaming brand] to be full of meaning and purpose | 0.75 |
| Enthusiasm: Adapted from Abbasi et al. (2020a) α = 0.722; CR = 0.828; AVE = 0.550; and FVIF = 1.663 | |
| EN.1: I spend a lot of my discretionary time playing [esports gaming brand] | 0.749 |
| EN.2: I am heavily into playing [esports gaming brand] | 0.613 |
| EN.3: I am passionate about playing [esports gaming brand] | 0.829 |
| EN.5: I try to fit playing [esports gaming brand] into my schedule | 0.758 |
| Interaction: Adapted from Abbasi et al. (2020a) α = 0.755; CR = 0.845; AVE = 0.578; and FVIF = 1.952 | |
| INT.1: I enjoy playing [esports gaming brand] with like-minded other gamers | 0.692 |
| INT.2: I like actively participating in discussions about [esports gaming brand] | 0.751 |
| INT.3: In general, I enjoy exchanging ideas on [esports gaming brand] with other gamers | 0.799 |
| INT.4: I often participate in activities relating to [esports gaming brand] | 0.793 |
| Social-Connection: Adapted from Abbasi et al. (2020a) α = 0.712; CR = 0.840; AVE = 0.63; and FVIF = 1.681 | |
| SC.1: I love playing [esports gaming brand] with my friends | 0.819 |
| SC.2: I enjoy playing [esports gaming brand] when I am with others | 0.703 |
| SC.3: Playing [esports gaming brand] is more fun when other people around me play it too | 0.865 |
| Purchase-Intention: Adapted from Badrinarayanan et al. (2015) α = 0.715; CR = 0.841; AVE = 0.638; and FVIF = 1.572 | |
| PI.1: I intend to purchase [esports gaming brand]-associated items | 0.791 |
| PI.2: My willingness to buy [esports gaming brand]-associated items is high | 0.749 |
| PI.3: The likelihood of me purchasing [esports gaming brand]-associated items is high | 0.854 |
| Community-Exchange: Adapted from Badrinarayanan et al. (2015) α = 0.698; CR = 0.833; AVE = 0.624; and FVIF = 1.967 | |
| CYE.1: Exchanging opinions with members of [esports gaming brand]-related communities is important to me | 0.823 |
| CYE.2: I will participate in [esports gaming brand]-based community activities | 0.732 |
| CYE.3: I am an actively participating member of [esports gaming brand]-related communities | 0.812 |
| Co-production: Adapted from Badrinarayanan et al. (2015) α = 0.764; CR = 0.850; AVE = 0.586; and FVIF = 2.284 | |
| CP.1: I enjoy offering new ideas for [esports gaming brand]-related products, services and tournaments | 0.691 |
| CP.2: I like offering my opinion on [esports gaming brand]-related development | 0.777 |
| CP.3: I enjoy participating in research to develop or improve [esports gaming brand]-related products or services | 0.791 |
| CP.4: I like providing my opinion on issues related to the improvement of [esports gaming brand]-related products | 0.799 |
| Recruitment: Adapted from Badrinarayanan et al. (2015) α = 0.761; CR = 0.863; AVE = 0.678; and FVIF = 1.935 | |
| RC.2: I have invited my family or friends to play [esports gaming brand] | 0.838 |
| RC.3: I try to get people to play [esports gaming brand] for the first time | 0.750 |
| RC.4: I invite people to try [esports gaming brand] | 0.877 |
| Word-of-Mouth: Adapted from Badrinarayanan et al. (2015) α = 0.818; CR = 0.917; AVE = 0.846; and FVIF = 1.541 | |
| WOM.1: I share information about [esports gaming brand] with other people | 0.920 |
| WOM.2: I enjoy providing information on [esports gaming brand] to others | 0.920 |
| Constructs, Items | Loadings |
|---|---|
| CA.1: I like knowing more about [esports gaming brand] | 0.793 |
| CA.2: I like learning more about [esports gaming brand] | 0.706 |
| CA.3: I notice information related to [esports gaming brand] | 0.769 |
| CA.4: I pay a lot of attention to anything about [esports gaming brand] | 0.746 |
| CA.5: I keep up with things related to [esports gaming brand] | 0.704 |
| AB.1: When I am playing [esports gaming brand], I forget everything else around me | 0.731 |
| AB.2: Time flies when I am playing [esports gaming brand] | 0.766 |
| AB.3: When I am playing [esports gaming brand], I get carried away | 0.619 |
| AB.4: When I am playing [esports gaming brand], I feel immersed | 0.777 |
| DE.1: [Esports gaming brand] inspires me | 0.774 |
| DE.2: I am enthusiastic about playing [esports gaming brand] | 0.821 |
| DE.3: I am proud to play [esports gaming brand] | 0.840 |
| DE.4: I find [esports gaming brand] to be full of meaning and purpose | 0.75 |
| EN.1: I spend a lot of my discretionary time playing [esports gaming brand] | 0.749 |
| EN.2: I am heavily into playing [esports gaming brand] | 0.613 |
| EN.3: I am passionate about playing [esports gaming brand] | 0.829 |
| EN.5: I try to fit playing [esports gaming brand] into my schedule | 0.758 |
| INT.1: I enjoy playing [esports gaming brand] with like-minded other gamers | 0.692 |
| INT.2: I like actively participating in discussions about [esports gaming brand] | 0.751 |
| INT.3: In general, I enjoy exchanging ideas on [esports gaming brand] with other gamers | 0.799 |
| INT.4: I often participate in activities relating to [esports gaming brand] | 0.793 |
| SC.1: I love playing [esports gaming brand] with my friends | 0.819 |
| SC.2: I enjoy playing [esports gaming brand] when I am with others | 0.703 |
| SC.3: Playing [esports gaming brand] is more fun when other people around me play it too | 0.865 |
| PI.1: I intend to purchase [esports gaming brand]-associated items | 0.791 |
| PI.2: My willingness to buy [esports gaming brand]-associated items is high | 0.749 |
| PI.3: The likelihood of me purchasing [esports gaming brand]-associated items is high | 0.854 |
| CYE.1: Exchanging opinions with members of [esports gaming brand]-related communities is important to me | 0.823 |
| CYE.2: I will participate in [esports gaming brand]-based community activities | 0.732 |
| CYE.3: I am an actively participating member of [esports gaming brand]-related communities | 0.812 |
| CP.1: I enjoy offering new ideas for [esports gaming brand]-related products, services and tournaments | 0.691 |
| CP.2: I like offering my opinion on [esports gaming brand]-related development | 0.777 |
| CP.3: I enjoy participating in research to develop or improve [esports gaming brand]-related products or services | 0.791 |
| CP.4: I like providing my opinion on issues related to the improvement of [esports gaming brand]-related products | 0.799 |
| RC.2: I have invited my family or friends to play [esports gaming brand] | 0.838 |
| RC.3: I try to get people to play [esports gaming brand] for the first time | 0.750 |
| RC.4: I invite people to try [esports gaming brand] | 0.877 |
| WOM.1: I share information about [esports gaming brand] with other people | 0.920 |
| WOM.2: I enjoy providing information on [esports gaming brand] to others | 0.920 |
Source: Abbasi et al. (2020a); Badrinarayanan et al. (2015)
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