The assessment of formative constructs at second- and third-order level
| Second-order formative constructs | Items | Item-weights | p-values | VIF |
|---|---|---|---|---|
| Cognitive engagement | ConsT → COGeng | 0.624 | 0.000 | 1.088 |
| AB → COGeng | 0.624 | 0.000 | 1.088 | |
| Affective engagement | Dedic → AFFeng | 0.643 | 0.000 | 1.045 |
| EN → AFFeng | 0.643 | 0.000 | 1.045 | |
| Behavioral engagement | INT → BEHeng | 0.572 | 0.000 | 1.392 |
| SC → BEHeng | 0.572 | 0.000 | 1.392 | |
| Third-order formative construct | ||||
| Consumer eSports Engagement | COGeng → CeSE | 0.326 | 0.000 | 1.362 |
| AFFeng → CeSE | 0.439 | 0.000 | 1.383 | |
| BEHeng → CeSE | 0.514 | 0.000 | 1.248 |
| Second-order formative constructs | Items | Item-weights | p-values | VIF |
|---|---|---|---|---|
| Cognitive engagement | ConsT → COGeng | 0.624 | 0.000 | 1.088 |
| AB → COGeng | 0.624 | 0.000 | 1.088 | |
| Affective engagement | Dedic → AFFeng | 0.643 | 0.000 | 1.045 |
| EN → AFFeng | 0.643 | 0.000 | 1.045 | |
| Behavioral engagement | INT → BEHeng | 0.572 | 0.000 | 1.392 |
| SC → BEHeng | 0.572 | 0.000 | 1.392 | |
| Third-order formative construct | ||||
| Consumer eSports Engagement | COGeng → CeSE | 0.326 | 0.000 | 1.362 |
| AFFeng → CeSE | 0.439 | 0.000 | 1.383 | |
| BEHeng → CeSE | 0.514 | 0.000 | 1.248 |
Notes:
ConsT = conscious attention; AB = absorption; Dedic = dedication; EN = enthusiasm; INT = interaction; SC = social connection; COGen = cognitive engagement; AFFeng = affective engagement; BEHeng = behavioral engagement, COGen = cognitive engagement; AFFeng = affective engagement; BEHeng = behavioral engagement; CeSE = consumer eSports engagement; VIF = variance inflation factor
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