Average marginal effects of the variables related to the different sports activities in the participation (probit) and the intensity of playing sports video games (ordered probit) by gender [males (M) and females (F)]
| Activity | Probit | Ordered probit | ||
|---|---|---|---|---|
| M | F | M | F | |
| Sports in general | 0.254 | 0.230 | 0.109 | 0.114 |
| Practice | 0.128 | 0.123 | 0.018 | 0.031 |
| Live attendance | 0.219 | 0.143 | 0.077 | 0.079 |
| Audiovisual | 0.146 | 0.081 | 0.039 | 0.007* |
| Information | 0.140 | 0.163 | 0.043 | 0.058 |
| Activity | Probit | Ordered probit | ||
|---|---|---|---|---|
| Sports in general | 0.254 | 0.230 | 0.109 | 0.114 |
| Practice | 0.128 | 0.123 | 0.018 | 0.031 |
| Live attendance | 0.219 | 0.143 | 0.077 | 0.079 |
| Audiovisual | 0.146 | 0.081 | 0.039 | 0.007* |
| Information | 0.140 | 0.163 | 0.043 | 0.058 |
Note(s): *p-value > 0.05
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