Effects of leadership in business model innovation
| Effect of leadership in business model innovation | Data points | Outcome |
|---|---|---|
| Influence creativity and innovation and idea generation | 24×7 team, giving freedom to everyone, appreciating madness, helping people to fulfill their dreams His dream of a Design University | Loyalty, high level of creativity, many creative people (faculties of MC and N) joined Whole organization was energized to fulfill bunch of dreams |
| Make tangible contribution to the work being done | Micro-management | Helped to put system in place |
| Evaluation of creative ideas of followers | Not much ideas from followers were considered | Idea flow was TOP to BOTTOM (could not observe evaluation of creative ideas of followers) |
| Motivating people and group | Meeting employees twice in a week, finding out the problems and issues; rather than telling them they were wrong, showing them how they could improve; recruiting people for their madness; promising them challenging work (thrill working on Design for Skools) Giving them opportunity to explore other avenues (operation person could work in marketing department after his routine work) An accountant can be a director People were sent for vacation or sabbatical for breaks | Employee satisfaction Employee commitment Creativity was not observed (but could be possible) |
| Effect of leadership in business model innovation | Data points | Outcome |
|---|---|---|
| Influence creativity and innovation and idea generation | 24×7 team, giving freedom to everyone, appreciating madness, helping people to fulfill their dreams | Loyalty, high level of creativity, many creative people (faculties of MC and N) joined |
| Make tangible contribution to the work being done | Micro-management | Helped to put system in place |
| Evaluation of creative ideas of followers | Not much ideas from followers were considered | Idea flow was TOP to BOTTOM (could not observe evaluation of creative ideas of followers) |
| Motivating people and group | Meeting employees twice in a week, finding out the problems and issues; rather than telling them they were wrong, showing them how they could improve; recruiting people for their madness; promising them challenging work (thrill working on Design for Skools) | Employee satisfaction |
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