Table 2.

Results

ANOVA results
EffectsMeanSDF-valueSignificanceHypotdesis
Game newness on brand recall – F (1,170)Congruent-newness1.500.2111.340.000H1 (Supported)
Incongruent-newness3.550.18
Game newness on brand attitude – F (1,170)Congruent-newness2.800.2317.530.000H2 (Supported)
Incongruent-newness1.020.22
Interactivity on brand recall – F (1,170)High interactivity3.350.1913.420.000Not hypothesized in this paper but results are presented here
Low interactivity1.020.22
Interactivity on brand attitude – F (1,170)High interactivity2.880.0718.380.000
Low interactivity1.210.16
MANOVA results
EffectsMeanWilk’s LamdaF-valueSignificanceHypothesis
Game newness × interactivity on brand recall – F (2,168)High interactivity × incongruent-newness3.480.5949.220.000H3 (Supported)
Low interactivity × incongruent-newness1.10
High interactivity × congruent-newness1.080.5137.450.672Not hypothesized
Low interactivity × congruent-newness1.01
Game newness × interactivity on brand attitude – F (2,168)High interactivity × incongruent-newness1.920.4222.080.881H4 (Supported)
Low interactivity × incongruent-newness1.53
High interactivity × congruent-newness2.790.5229.430.000Not hypothesized
Low interactivity × congruent-newness1.11

Note:

Values in the parenthesis show df

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