Results
| ANOVA results | ||||||
|---|---|---|---|---|---|---|
| Effects | Mean | SD | F-value | Significance | Hypotdesis | |
| Game newness on brand recall – F (1,170) | Congruent-newness | 1.50 | 0.21 | 11.34 | 0.000 | H1 (Supported) |
| Incongruent-newness | 3.55 | 0.18 | ||||
| Game newness on brand attitude – F (1,170) | Congruent-newness | 2.80 | 0.23 | 17.53 | 0.000 | H2 (Supported) |
| Incongruent-newness | 1.02 | 0.22 | ||||
| Interactivity on brand recall – F (1,170) | High interactivity | 3.35 | 0.19 | 13.42 | 0.000 | Not hypothesized in this paper but results are presented here |
| Low interactivity | 1.02 | 0.22 | ||||
| Interactivity on brand attitude – F (1,170) | High interactivity | 2.88 | 0.07 | 18.38 | 0.000 | |
| Low interactivity | 1.21 | 0.16 | ||||
| MANOVA results | ||||||
| Effects | Mean | Wilk’s Lamda | F-value | Significance | Hypothesis | |
| Game newness × interactivity on brand recall – F (2,168) | High interactivity × incongruent-newness | 3.48 | 0.59 | 49.22 | 0.000 | H3 (Supported) |
| Low interactivity × incongruent-newness | 1.10 | |||||
| High interactivity × congruent-newness | 1.08 | 0.51 | 37.45 | 0.672 | Not hypothesized | |
| Low interactivity × congruent-newness | 1.01 | |||||
| Game newness × interactivity on brand attitude – F (2,168) | High interactivity × incongruent-newness | 1.92 | 0.42 | 22.08 | 0.881 | H4 (Supported) |
| Low interactivity × incongruent-newness | 1.53 | |||||
| High interactivity × congruent-newness | 2.79 | 0.52 | 29.43 | 0.000 | Not hypothesized | |
| Low interactivity × congruent-newness | 1.11 | |||||
| Effects | Mean | SD | F-value | Significance | Hypotdesis | |
|---|---|---|---|---|---|---|
| Game newness on brand recall – F (1,170) | Congruent-newness | 1.50 | 0.21 | 11.34 | 0.000 | |
| Incongruent-newness | 3.55 | 0.18 | ||||
| Game newness on brand attitude – F (1,170) | Congruent-newness | 2.80 | 0.23 | 17.53 | 0.000 | |
| Incongruent-newness | 1.02 | 0.22 | ||||
| Interactivity on brand recall – F (1,170) | High interactivity | 3.35 | 0.19 | 13.42 | 0.000 | Not hypothesized in this paper but results are presented here |
| Low interactivity | 1.02 | 0.22 | ||||
| Interactivity on brand attitude – F (1,170) | High interactivity | 2.88 | 0.07 | 18.38 | 0.000 | |
| Low interactivity | 1.21 | 0.16 | ||||
| MANOVA results | ||||||
| Effects | Mean | Wilk’s Lamda | F-value | Significance | Hypothesis | |
| Game newness × interactivity on brand recall – F (2,168) | High interactivity × incongruent-newness | 3.48 | 0.59 | 49.22 | 0.000 | |
| Low interactivity × incongruent-newness | 1.10 | |||||
| High interactivity × congruent-newness | 1.08 | 0.51 | 37.45 | 0.672 | Not hypothesized | |
| Low interactivity × congruent-newness | 1.01 | |||||
| Game newness × interactivity on brand attitude – F (2,168) | High interactivity × incongruent-newness | 1.92 | 0.42 | 22.08 | 0.881 | |
| Low interactivity × incongruent-newness | 1.53 | |||||
| High interactivity × congruent-newness | 2.79 | 0.52 | 29.43 | 0.000 | Not hypothesized | |
| Low interactivity × congruent-newness | 1.11 | |||||
Note:
Values in the parenthesis show df
Sharing content requires targeting cookies to be enabled. Please update your cookie preferences to use this feature.