Classes, properties as well as methods of the UI and IP layers.
| Layer | Package | Class | Properties | Methods | Description |
|---|---|---|---|---|---|
| UI | Subsystem. UI | Controller | Device_Kind | Initiation ( ) Process_Event ( ) | Receiving the input via input units and processing of the events generated by them. Then, the obtained information goes thru IP layer, thus the system begins to be conscious of what to do whilst a new event happens. |
| UI | Subsystem. UI | View | Observer | Draw_View ( ) Update_View( ) | Draws or updates the views via the data generated by the model. |
| IP | 3-D Objects | Root (object group of 3-D scene) | Shape, size, color, or position | Add(Object 1: 3-D Object_Group N) Remove(Object 1: 3-D Object_Group N) Stop ( ) Play ( ) | Involves the 3-D object hierarchy for processing the 3-D model attained in the file of data structure. |
| IP | – | Lighting | Lighting_Kind Position | Lighting ( ) | At the least one illumination point emits flashes of lightning over the 3-D scene or specific 3-D objects. |
| IP | – | Player | Observer | Motion_Model ( ) | A player is incorporated to an observer which has a specific movement model to control the animation of the virtual characters and the 3-D objects within the scene. |
| IP | Events | Event | Specific_Event | Action_Event ( ) | Information or events obtained from input devices (as an example, collision detection) are handled within the simulation scene. |
| Layer | Package | Class | Properties | Methods | Description |
|---|---|---|---|---|---|
| UI | Subsystem. UI | Controller | Device_Kind | Initiation ( ) | Receiving the input via input units and processing of the events generated by them. Then, the obtained information goes thru IP layer, thus the system begins to be conscious of what to do whilst a new event happens. |
| UI | Subsystem. UI | View | Observer | Draw_View ( ) Update_View( ) | Draws or updates the views via the data generated by the model. |
| IP | 3-D Objects | Root (object group of 3-D scene) | Shape, size, color, or position | Add(Object 1: 3-D Object_Group N) | Involves the 3-D object hierarchy for processing the 3-D model attained in the file of data structure. |
| IP | – | Lighting | Lighting_Kind Position | Lighting ( ) | At the least one illumination point emits flashes of lightning over the 3-D scene or specific 3-D objects. |
| IP | – | Player | Observer | Motion_Model ( ) | A player is incorporated to an observer which has a specific movement model to control the animation of the virtual characters and the 3-D objects within the scene. |
| IP | Events | Event | Specific_Event | Action_Event ( ) | Information or events obtained from input devices (as an example, collision detection) are handled within the simulation scene. |
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