Results of hypotheses testing
| Hypothesis | Path Coefficient | Results |
|---|---|---|
| H1: Perceived security will have a positive effect on trust | 0.245*** | Supported |
| H2: Privacy will have a positive effect on trust | 0.104 | Not supported |
| H3 Trust will have a positive effect on behaviour intention to use blockchain-based games | 0.168*** | Supported |
| H4: Perceived usefulness will have a positive effect on behaviour intention to use blockchain-based games | 0.269*** | Supported |
| H5: Perceived ease of use will have a positive effect on trust | 0.438*** | Supported |
| H6: Perceived ease of use will have a positive effect on perceived usefulness | 0.613*** | Supported |
| H7: Perceived ease of use will have a positive effect on behaviour intention to use blockchain-based games | 0.248*** | Supported |
| H8: Perceived enjoyment will have a positive effect on behaviour intention to use blockchain-based games | 0.252*** | Supported |
| H9: Subjective norms will have a positive effect on behaviour intention to use blockchain-based games | 0.092 | Not supported |
| Hypothesis | Path | Results |
|---|---|---|
| 0.245*** | Supported | |
| 0.104 | Not supported | |
| 0.168*** | Supported | |
| 0.269*** | Supported | |
| 0.438*** | Supported | |
| H6: Perceived ease of use will have a positive effect on perceived usefulness | 0.613*** | Supported |
| 0.248*** | Supported | |
| 0.252*** | Supported | |
| 0.092 | Not supported |
Note:
***p < 0.05