Table 6.

Results of hypotheses testing

HypothesisPath
Coefficient
Results
H1: Perceived security will have a positive effect on trust0.245***Supported
H2: Privacy will have a positive effect on trust0.104Not supported
H3 Trust will have a positive effect on behaviour intention to use blockchain-based games0.168***Supported
H4: Perceived usefulness will have a positive effect on behaviour intention to use blockchain-based games0.269***Supported
H5: Perceived ease of use will have a positive effect on trust0.438***Supported
H6: Perceived ease of use will have a positive effect on perceived usefulness0.613***Supported
H7: Perceived ease of use will have a positive effect on behaviour intention to use blockchain-based games0.248***Supported
H8: Perceived enjoyment will have a positive effect on behaviour intention to use blockchain-based games0.252***Supported
H9: Subjective norms will have a positive effect on behaviour intention to use blockchain-based games0.092Not supported

Note:

***p < 0.05

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