Measurement items
| Constructs | Items | Sources |
|---|---|---|
| Perceived security | SE1. I feel safe playing blockchain-based games SE2. I believe that blockchain-based games offer a secure way through which to play games SE3. I feel secure managing my game assets with blockchain-based games SE4. I believe that blockchain-based games implement security measures to protect players | Kim et al. (2008) Vatanasombut et al. (2008) |
| Privacy | PR1. I am concerned that blockchain-based games are collecting too much personal information from players PR2. Blockchain-based games will use my personal information for other purposes without my authorization. PR3. Unauthorized persons (i.e., hackers) have access to my personal information when I am playing blockchain-based games PR4. I am concerned about the privacy of my personal information when I am playing blockchain-based games | Kim et al. (2008) |
| Perceived usefulness | PU1. Playing blockchain-based games would enable me to accomplish my goal of playing games quickly PU2. Playing blockchain-based games would enable me to accomplish my goal of playing games effectively PU3. Playing blockchain-based games would increase my life quality | Davis (1989) |
| Perceived ease of use | PE1. Learning to play blockchain-based games is easy for me PE2. It is easy for me to become skilful at playing blockchain-based games. PE3. My interactions with blockchain-based games would be clear and understandable PE4. I would find blockchain-based games easy to use | Davis (1989) |
| Trust | TR1. Blockchain-based games are trustworthy TR2. Blockchain-based games well keep game rules TR3. Blockchain-based games’ behaviour meets my expectations | Jarvenpaa et al. (2000) |
| Perceived enjoyment | EN1. I find blockchain-based games entertaining EN2. I play blockchain-based games for pleasure. EN3. Playing blockchain-based games is an agreeable way of passing time | Van der Heijden (2003) |
| Subjective norms | SN1. People who are important to me would think that I should play blockchain-based games SN2. People who influence me would think that I should play blockchain-based games SN3. People whose opinions are valued to me would prefer that I should play blockchain-based games | Wu and Chen (2005) Pavlou and Fygenson (2006) |
| Behaviour intention to use | BI1. Given that I have access to blockchain-based games, I predict that I would play them BI2. I am likely to play blockchain-based games in the near future BI3. I am willing to play blockchain-based games in the near future | Davis (1989), Venkatesh and Davis (2000) |
| Constructs | Items | Sources |
|---|---|---|
| Perceived security | SE1. I feel safe playing blockchain-based games | |
| Privacy | PR1. I am concerned that blockchain-based games are collecting too much personal information from players | |
| Perceived usefulness | PU1. Playing blockchain-based games would enable me to accomplish my goal of playing games quickly | |
| Perceived ease of use | PE1. Learning to play blockchain-based games is easy for me | |
| Trust | TR1. Blockchain-based games are trustworthy | |
| Perceived enjoyment | EN1. I find blockchain-based games entertaining | |
| Subjective norms | SN1. People who are important to me would think that I should play blockchain-based games | |
| Behaviour intention to use | BI1. Given that I have access to blockchain-based games, I predict that I would play them |