Reference areas of urban leisure format concept to the SRE model, the SE theoretical concept and the experienscape model
| Features of ULF/reference areas | Staging recreational experiences model (Ellis and Rossman, 2008) | Structured experiences concept/theory (Duerden et al., 2015; Ellis et al., 2019) | Experienscape concept (Pizam and Tasci, 2019) |
|---|---|---|---|
| A permanent set of complementary leisure activities formed an encounter core experience | Theme performance Multi-sensory staging performance Unanticipated value performance Setting performance Interpersonal performance | Impact on participants’ immersion, absorption, engagement, and – consequently – the overall participants’ evaluated experiences, i.e. the perceived value of an event, affect and delight | Sensory component Functional component Hospitality culture |
| Parallel individualisation and standardisation of experience | Theme performance Technical skills performance Setting performance Multi-sensory staging performance | Influence on all experience phases: anticipation, participation/consumption, reflection and integration, both at the place of event or via social media | Social component Functional component Sensory component Impact on response operators (personal and situational) |
| Temporality and interlocking forms of spending leisure time | Multi-sensory staging performance Interpersonal performance Setting performance | Influence on the intensity of participants’ lived and evaluated experiences | Sensory component Functional component Natural component Cultural component Hospitality culture |
| Informally separated space and lack of hard architecture | Technical skills performance Setting performance Multi-sensory staging performance | Provider’s components, especially service quality components influencing the level on participants’ absorption and engagement | Sensory component Functional component Natural component |
| Flexible time spent at a place | Determined individually by an impact of others participants’ co-created and shared experiences Interpersonal performance | Determined individually by an intensity of an individual’s level of immersion, absorption and engagement | Determined by emerging of a stimuli and their response Social component |
| Repeatability, replicability and adaptability | Format-determined components explained by: Theme performance Technical skills performance Multi-sensory staging performance Setting performance Format-flexible components determined by: Unanticipated value performance Interpersonal performance Multi-sensory staging performance | Determined by co-creation process Determined by technical performance, structure, animation and setting components delivered by providers due to the direct control over the participants’ leisure experiences during the participation phase | Repeatability and replicability elements determined by: Functional component Social component Adaptability element determined by: Sensory component Natural component Cultural component Hospitality culture |
| Local and participant communities focused around a given format | Unanticipated value performance Interpersonal performance Theme performance | Based on feedback loops interactions: each perceived experience during the event influences participants’ relationships, thoughts, emotions, activities and memories they will bring and stage in the event: providers modify experience elements based upon participants’ feedback in order to improve the event;– participants share their perceived experiences with peers via social networks and thus these peers must be perceived as indirect participants whose attitudes and opinions about the provided and shared experience also influence the co-creation process of the event | Social component Hospitality culture |
| Features of ULF/reference areas | Staging recreational experiences model ( | Structured experiences concept/theory ( | Experienscape concept ( |
|---|---|---|---|
| A permanent set of complementary leisure activities formed an encounter core experience | Theme performance | Impact on participants’ immersion, absorption, engagement, and – consequently – the overall participants’ evaluated experiences, i.e. the perceived value of an event, affect and delight | Sensory component |
| Parallel individualisation and standardisation of experience | Theme performance | Influence on all experience phases: anticipation, participation/consumption, reflection and integration, both at the place of event or via social media | Social component |
| Temporality and interlocking forms of spending leisure time | Multi-sensory staging performance | Influence on the intensity of participants’ lived and evaluated experiences | Sensory component |
| Informally separated space and lack of hard architecture | Technical skills performance | Provider’s components, especially service quality components influencing the level on participants’ absorption and engagement | Sensory component |
| Flexible time spent at a place | Determined individually by an impact of others participants’ co-created and shared experiences | Determined individually by an intensity of an individual’s level of immersion, absorption and engagement | Determined by emerging of a stimuli and their response |
| Repeatability, replicability and adaptability | Format-determined components explained by: | Determined by co-creation process | Repeatability and replicability elements determined by: |
| Local and participant communities focused around a given format | Unanticipated value performance | Based on feedback loops interactions: | Social component |
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