Table 3

Measurement model (scale dimensionality, reliability and validity)

ConstructsItem statementsLoading (t-Stat)
Focussed attention (Cronbach's α = 0.896;
CR = 0.924;
AVE = 0.709)
FA1: I am so involved when I shop online that I lose the track of time0.849**(80.13)
FA2: The time I spend buying online just slips away0.730**(36.18)
FA3: I lost myself in shopping online0.888**(103.39)
FA4: I block out things around me when I shop online0.849**(66.09)
FA5: When I buy online, I am very absorbed0.885**(104.88)
Shopping enjoyment (Cronbach's α = 0.904;
CR = 0.929;
AVE = 0.723)
ENJ1: Shopping online makes me happy0.794**(34.84)
ENJ2: I enjoy shopping online0.840**(53.22)
ENJ3: I find it enjoyable to use online stores for buying products0.879**(75.15)
ENJ4: I found online shopping exciting0.874**(98.76)
ENJ5: Shopping online is funny0.863**(79.64)
Socialness (Cronbach's α = 0.836;
CR = 0.891;
AVE = 0.672)
SOC3: When I am chatting with friends on social networks I use to switch to online shopping0.740**(31.54)
SOC4: I like to share my online shopping with my friends online0.826**(61.91)
SOC5: Online shopping allows me to socialise my purchases0.851**(69.27)
SOC6: I like shopping online as it allows me to ask suggestions to my friends0.856**(76.57)
Shopping gamification (Cronbach's α = 0.919;
CR = 0.937;
AVE = 0.713)
GAM1: When I shop online I feel like playing a game0.839**(69.07)
GAM2: I complete several tasks when I shop online0.812**(51.25)
GAM3: Online shopping makes me feel like a winner0.871**(90.22)
GAM4: I like shopping online as it allows me to collect credits like in a game0.862**(74.38)
GAM5: Shopping online is a gamified experience0.891**(105.02)
GAM6: Shopping online is a challenging experience 0.787**(42.93)
Shopping engagement (Cronbach's α = 0.779;
CR = 0.872;
AVE = 0.694)
ENG1: My shopping online experience is always rewarding0.771**(39.10)
ENG2: Shopping online is an engaging task0.886**(109.80)
ENG3: I am very committed with online shopping0.839**(61.07)
Intention to buy using a mobile app (Cronbach's α = 0.833;
CR = 0.888;
AVE = 0.666)
INTM1: I intend to continue to buy online using a mobile app0.804**(44.35)
INTM2: I intend to increase the frequency of online shopping using a mobile app0.793**(42.52)
INTM3: I am willing to recommend others to shop products online using a mobile app0.823**(56.59)
INTM4: It is likely that I will shopping online in the next month using a mobile app0.842**(59.32)
Previous online shopping experienceEXP: I have experience about where and how to make purchases online1
Age (control)AGE1
Sex (control)SEX1

Note(s): CR: Composite reliability; AVE: Average variance extracted. **: p < 0.01

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